求 lunkhead的体温歌词 歌词

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直球レコード
2004年、シングル「白い声」にてメジャーデビュー。技巧的なギターフレーズと独特..
专辑名:青に染まる白
&br /&歌手名:LUNKHEAD
&br /&专辑流派:Rock
&br /&..
Victor Entertainment
LUNKHEAD、19ヶ月ぶりのフルアルバム完成! 唯一無二へと昇華した、Vo.小高の詞世..
Victor Entertainment
ビクターエンタテインメント
LUNKHEADの5thアルバム。3rdあたりからpopな曲が増えてきたが、今作はかなりロッ..
ビクターエンタテインメント
桜日和。 &br /&
タイトルからして、温かくて優しい雰囲気はする。 &br /&
ビクターエンタテインメント
CD ()&br /&
ディスク枚数: 1&br /&
フォーマット: Single, Maxi&br /&..
ビクターエンタテインメント
LUNKHEADの三枚目のフルアルバム。恋をしているとカナリアボックスで始まる何とも..
甘酸っぱい青メロディと疾走ギターが持ち味の、ランクヘッドが放つミニ?アルバム。..
ビクターエンタテインメント
メロウな曲を揃えて切なさ20%増し、けれど緊張感をまたいっそう研ぎ澄せたフル?..
微信扫一扫精选音乐每日推送!LUNKHEAD的《海月》 歌词_百度知道
LUNKHEAD的《海月》 歌词
提问者采纳
孵化「海月」作词∶小高芳太朗作曲∶小高芳太朗歌∶LUNKHEADじっとりじっとりなんだか汗ばむじっとり热い夜ぼんやりぼんやりいつかの夏を思い出してしまったひんやりひんやりあの夜仆らは二匹の海月になってべったりべったり缠わり茹だる人の海に揺られていたまっかなまっかなまっかな花火が君のおっきなおっきなおっきな瞳に映る真夏の夜の幻 あの日の恋の幻ありふれた仆たちが背伸びをしたあの夏真夏の夜の幻 あの日の恋の幻あの夏を、あの恋は://music、あの恋を歌曲名、もう何処にもないのにひっそりひっそりひっそりひっそり……夜が渗んだ真夏の夜の幻 あの日の恋の幻ありふれたこの街に今年も夏が来るけど真夏の夜の幻 あの日の恋の幻あの夏は;04&#47.baidu、あの恋は、二度と帰ってこない収録∶孵化 - 海月/発売日∶2008&#47://16终わり
其他类似问题
海月的相关知识
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出门在外也不愁求LunkHead专辑下载
求LunkHead专辑下载
ランクヘッド歌曲精选01
loop(unplugged) 03
月光少年 04
グッド?バイ 05
姫百合の花 06
ひとりごと 08
月と手のひら 10
我也不知,什么时候有这种组合
其他回答 (1)
没听过也没见识过 帮不了你了噢 (*^__^*)
等待您来回答
音乐领域专家谁も知らない 歌词_百度知道
谁も知らない 歌词
提问者采纳
歌曲名:谁も知らない歌手:LUNKHEAD专辑:vivo「谁も知らない」作词∶山下壮作曲∶山下壮歌∶LUNKHEAD闭まる扉 震えてた君の肩 小さな肩いい気なもんさ あいつら笑ってた 笑ってたんだ本当の君のこと 谁も知らない忘れない あの日の横颜谁にも消せやしない君の中 叫ぶその声星が流れた今君の涙も流れていった涙の迹 拭いながら笑ってた 笑ってたんだ本当の君のこと 谁も知らない见とれてた あの日の君の横颜収録∶vivo - 谁も知らない/発売日∶谁にも消せやしない君の中 叫ぶその声星が流れた今君の涙も流れていった终わり
其他类似问题
182人觉得有用
歌词的相关知识
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出门在外也不愁Spelunkhead - 推酷
Spelunkhead
You can find all sorts of interesting and useful stuff in Apple’s header files. Don’t be afraid to explore them. I usually troll through the headers when a new major SDK version comes out (like IOS 7 probably will be this year) to see what’s new. I also use them for API exploration.
As always, when in doubt be sure to read the official documentation. Apple’s documentation is good. It’s also voluminous. But once you’ve marinated in a framework for awhile, you know how things work and might only need a refresher or a nudge in the right direction. These days I usually spelunk in the headers, and then hit the docs if I’m not sure what the headers are trying to tell me.
T3h M0by HeAd3r
Header spelunking comes into its own when you’re not dealing with the header files on an individual basis. “I am looking at you NSArray.h. OK, now I am looking at you UIView.h”. Instead, I glom the Foundation and AppKit / UIKit headers all together into one file that I call
for mac and
iphonemoby.h
for iOS. “Moby” comes from the
, meaning “ludicrously big”. An easy way to make them is to go to the SDK directory in your Xcode bundle, such as:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/
Developer/SDKs/iPhoneOS6.1.sdk/System/Library/Frameworks
And then accumulate the header files you want into your own moby file. If you want to glom All The Things together, check out
that makes a megamoby file out of all of the framework headers in an SDK. You can also download
and play along at home.
Looking for blocks in all the wrong places
So, you have all the separate headers in one place. Load them up in your favorite editor and search around. There’s a lot of neat stuff.
When blocks first came out, I was really interested in seeing what API was available that used them. You can search for the hat “^” to locate them. Luckily XOR is not something commonly found in headers, so searching for the hat finds block-based stuff. Some of the calls are kind of cool, but don’t get a lot of attention, like NSDictionary’s
- (NSSet *)keysOfEntriesPassingTest:(BOOL (^)(id key, id obj, BOOL *stop))predicate
This feeds you the keys of the dictionary one by one and your block figures out if that key is interesting enough to toss in a pile.
When finding block-based API, there is one block type hidden by a typedef:
typedef NSComparisonResult (^NSComparator)(id obj1, id obj2);
Now you can search around for NSComparator and see where comparison blocks are used.
Syntax Hints
I can never remember the precise syntax for creating block-based typedefs and method arguments. I can read them fine, but can never remember if the name goes in front or the middle, or does the type go inside or outside the parenthesis? I can search for
NSComparisonResult
(actually searching for
is sufficient), find the typedef, and then
Same goes for blocks that are
@properties
. If I need to remember the syntax, I can grep the file:
% grep @property ~/moby.h | grep \\^
@property (copy) void (^readabilityHandler)(NSFileHandle *)
NS_AVAILABLE(10_7, 5_0);
@property (copy) void (^writeabilityHandler)(NSFileHandle *) NS_AVAILABLE(10_7, 5_0);
You can combine that into one search, but my brain thinks first “reduce the file to @properties” and then “find some with a hat somewhere in the line”. If I remembered more about the syntax to write a good regular expression for it, I’d already know what I need.
Seeing New Stuff
Apple’s code ecosystem is pretty complex. You’ve got libraries that have been undergoing constant evolution for years, new calls added, and existing calls being deprecated (not “depreciated”.) One thing you can see in the headers are the availability macros, decorations used on the symbols in the headers to describe what version of Mac OS or iOS that thing appeared, and what version (if any) it was deprecated. If you want the gory details on how it works, check out
NSObjCRuntime.h
Take a look at
NSOperation
NS_CLASS_AVAILABLE(10_5, 2_0)
@interface NSOperation : NSObject {
This means that this class appeared in OS X 10.5 and iPhone OS 2.0.
- (void (^)(void))completionBlock NS_AVAILABLE(10_6, 4_0);
- (void)setCompletionBlock:(void (^)(void))block NS_AVAILABLE(10_6, 4_0);
Means that the operation block stuff was added in OS X 10.6, and iOS 4.
Other things can be decorated with these as well. FoundationErrors.h includes some new constants:
NSPropertyListErrorMinimum NS_ENUM_AVAILABLE(10_6, 4_0) = 3840,
NSPropertyListErrorMaximum NS_ENUM_AVAILABLE(10_6, 4_0) = 4095,
NSXPCConnectionInterrupted NS_ENUM_AVAILABLE(10_8, 6_0) = 4097,
NSXPCConnectionInvalid NS_ENUM_AVAILABLE(10_8, 6_0) = 4099,
The property list min/max appeared back in Snow Lion and iOS4, and XPC connection stuff added in Mountain Lion and iOS 6. The presence of XPC in iOS is intriguing. Maybe we’ll have XPC available to us in a later version iOS? That would be cool.
Deprecation has its own macro.
initWithCString
was deprecated back in OS X 10.4:
- (id)initWithCString:(const char *)bytes NS_DEPRECATED(10_0, 10_4, 2_0, 2_0);
The parameters to the macro are the OS X introduction version, the version it was deprecated in, and then the iOS introduction and deprecation version. Here,
initWithCString
was available in iPhone OS 2, but was deprecated out of the gate, primarily existing to support legacy code brought over from the Mac side.
The availability macros give you an easy, easy way to see API introduced with new versions of an OS. Say you got a developer preview of 10.8 and the rest of the world is still on 10.7. Load up the Cocoa headers and search for “10_8″. You’ll find all the calls that were added or deprecated for that OS version.
Seeing Fun Stuff
One happy side-effect of rummaging through the headers is finding something amusing, like this from NSFileManager.h:
- (void)skipD
/* This method is spelled correctly.
- (void)skipDescendants NS_AVAILABLE(10_6, 4_0);
Also, what I called the “oops” macro:
APPKIT_EXTERN NSString *NSFontColorAttribute
NS_DEPRECATED_MAC(10_3, 10_4);
// This attribute is obsolete. Use NSForegroundColorAttributeName instead.
This means that it was introduced in OS X 10.3 and deprecated in OS X 10.4. It was more fun in older versions of the headers, where it was pretty obvious what happened:
APPKIT_EXTERN NSString *NSFontColorAttribute
AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER_BUT_DEPRECATED_IN_MAC_OS_X_VERSION_10_4;
// This attribute is obsolete. Use NSForegroundColorAttributeName instead.
Learning New Stuff
Apple’s headers are frequently well documented.
NSKeyValueObserving.h
has a ton of info in it, for instance. You of course can get that from the regular documentation. What’s nice is if you live an alternative editor lifestyle, you can get a lot of useful information without having to change to another app.
There are also some technologies that are only documented in the headers, such as the launchd API found in
/usr/include/launch.h
. Frequently, brand new technologies in Apple pre-releases only have header file documentation.
Don’t forget the Core Foundation headers – some of them have interesting and useful information in them, such as this from the top of CFArray.h:
Computational Complexity
The access time for a value in the array is guaranteed to be at
worst O(lg N) for any implementation, current and future, but will
often be O(1) (constant time). Linear search operations similarly
have a worst case complexity of O(N*lg N), though typically the
bounds will be tighter, and so on.
This is a tremendously cool window on the possible implementations of CFArray, and hence NSArray because NSArray use CFArray under the hood. If the array was purely a block of pointers you’d expect access time to be constant and linear search being
‘s in there imply a possible tree structure. If the array fills up, rather than continually reallocating the array as it grows, CFArray is free to allocate a second chunk of memory and hook it into its existing storage as a tree.
Finally, some cool calls in Cocoa are implemented with a preprocessor component, which you can learn from. Consider
NSDictionaryOfVariableBindings
, which appeared with Cocoa autolayout.
You can have something like this
UIButton *snarfButton = ...;
UILabel *greebleLabel = ...;
NSDictionary *viewsDict = NSDictionaryOfVariableBindings (snarfButton, greebleLabel);
And it creates the equivalent of
@{ @&snarfButton& : snarfButton, @&greebleLabel& : greebleLabel }
That’s pretty cool. How do they do that? Here’s what it is in the headers:
#define NSDictionaryOfVariableBindings(...) _NSDictionaryOfVariableBindings(@&& # __VA_ARGS__, __VA_ARGS__, nil)
UIKIT_EXTERN NSDictionary *_NSDictionaryOfVariableBindings(NSString *commaSeparatedKeysString, id firstValue, ...) NS_AVAILABLE_IOS(6_0); // not for direct use
NSDictionaryOfVariableBindings
is a macro, which makes its arguments available as __VA_ARGS__. It stringifies them first with the pound-sign, which provides the dictionary keys. Then __VA_ARGS__ is used again, which provides the variables themselves. The macro constructs a call to a private function (note the leading underscore. Do Not Use this function directly), ultimately making a call that looks like
_NSDictionaryOfVariableBindings(@&snarfButton&, @&greebleLabel&, snarfButton, greebleLabel, nil);
It’s then simple to take these arguments and make a dictionary out of them.
Dat’s All
I hope I’ve whetted your appetite for exploration and learning via the headers. Do be careful about basing your own code on assumptions on how things are implemented by what you see in the headers. UIView may contain some interesting bit fields you could whack to make some of your own code easier, but Apple can (and sometimes does) change the implementation details.
Got any favorite finds from the headers? Share ‘em in the comments!
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