为什么强化了一个fm2018球员数值另一个fm2018球员数值的数值会变低

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  梦之队最近又新增了许多玩家,但是大部分玩家对梦之队球员身价不是很了解,球员身价为什么会变动?在这里,小编就给大家详细解答一下,希望可以帮到我们的新童鞋。感兴趣的可以来看看!
  梦之队球员身价:
  1、什么在影响球员身价?
  这里再次重申之前常说的一个规则:&球员数据决定球员能力,球员能力决定球员排名,球员排名决定球员的市价。&
  虽然涨跌的是身价,但是其根本原因是由于能力值排名的变化引起的。能力值的排名变了,才引起了身价变化。
  (这里注意:能力值涨或者跌,并不一定意味着排名也一定是涨或者跌,因为排名是和全部球员一起比的,其他人的能力值变化也会影响到排名)
  2、能力值到底是根据什么变的?
  球员的能力由以下数据决定:上赛季平均数据,本赛季平均数据和最近一场比赛的数据。
  数据包括:得分、篮板、抢断、盖帽、助攻、失误、犯规、命中率、首发次数,比赛时间等等。
  (目前,抢断,盖帽是占比较重的正面因素,得分,篮板,助攻其次,其他再次。失误是占比较重的负面因素,犯规其次)
  3、怎么看今天有比赛的球员是涨是跌?
  这个问题比较复杂,但是有一条判断规则能够适应大多数情况,
  那就是:要看当天某个球员的走势,直接用他今天的比赛数据和上一场比赛的数据对比,就能进行大致判断。(也有部分特殊情况,会在最后做下说明)
  举个常规例子:今天比赛数据比上一场好很多,比如抢断多了5个,得分相当。那么基本可以确定他的能力值是会涨很多的,能力值大涨,排名不出意外一定也会上升,也就意味着身价的上升。
  再一个,如果高抢断,低得分和高得分,低抢断怎么比较,这个就比较复杂了,需要看实际数量的对比,需要长期经验的积累来协助判断。只能说抢断,盖帽占比较高,而得分篮板达到较大数量也会有大的影响。
  4、新赛季开始了,两个球员场均都是20+10,为什么一个身价常在1700万,另外一个只有500万?
  这是因为赛季初期,上赛季场均占比较高。
万的球员上赛季也是20+10,一直就是1700万左右的能力水准。而另外一个500万球员只有本赛季的数据,再上个赛季只是5+5的水准或者更低,这个赛季只是头几场发挥好提升了场均。所以短期内是达不到1700的高度的,但是如果500万球员可以持续保持20+10的高水准,等到赛季后期,或下个赛季,这个球员也必然是1700万市价的球员(如保罗乔治以及很多超底薪强力替补的变化就是类似的情况)
  5、球员没比赛,身价却变了?
  这是因为,球员没比赛,能力值不会有变动(但注意:随着赛季的延伸,逐渐调高球员本赛季数据所占比重,部分球员没比赛也可能出现能力值1到2点的小波动)。
  虽然这个球员能力值没变化,但是其他球员的能力值产生变化,高于或者低于这个球员的能力值,就会影响到球员的排名,从而也会引起身价的变化。
  最后,举两个关于当天身价涨跌,比较特殊的例子,给大家参考下
  特例1、这场数据比上场好,能力却跌了
  赛季初,球员场均数据受到单场比赛影响很大。
  如果连续两场数据较低,拉低了本赛季球员的场均数据,虽然今天的单场数据比上一场好一些,能力值还是可能会下跌。也就可能导致身价下跌。(这种情况在赛季初比较明显,越到赛季中后段,球员比赛变多场均数据稳定,则不容易出现此种情况)
  如:球员A赛季开始时,第四场比赛比第三场数据好,一场5篮板,一场2篮板。但是把场均从15篮板拉低到了12篮板,还是会下跌
  特例2、能力值上涨(下跌)了,但是市价却下跌(上涨)
  出现这种情况,其根本原因还是排名变化,影响排名变化的是全部球员的能力值,而不仅仅是单个球员。
  如:球员A连续两场数据都比较好,本场得48分,下一场得了51分,其他一样。虽然都是非常棒的数据,但是由于和上一场比赛比,增幅不明显。所以能力值会小幅上涨或者不涨。这时候排名在A后面的B和C球员发挥超常,能力值大涨,导致排名超过了A球员,这样A球员最终的市价还是会跌的。反之亦然。
  以上全部都是根据游戏长久以来的球员变化以及设置思路作的一些总结,肯定也有所疏漏,不能说100%符合,但是大致上是能对应上的。各位新玩家可以根据以上几条进行观察,时间长了有经验之后自己的判断也就会更加准确。
  更多游戏攻略尽在5068网!
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《最佳阵容》网页版52服开启问:实况足球8的问题。在实况足球8里,怎么
答:实况8的任意球和角球和实况9、10比起来容易好多,真的!
先是关于角球的:
左边的用右脚队员罚,右边的用左角队员罚!右边罚球把角度一直按到0度角,也就是靠底线!...?11人足球网 -
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FIFA12 EA官方解释各项球员数值的真实作用
Acceleration
This is purely about how long it takes a player to reach his top speed, so it needs to be considered alongside the Sprint Speed stat. Some players have a high Acceleration rating but only average Sprint Speed so, in their case, Acceleration becomes almost irrelevant & it&s no good getting to your top speed really quickly if that top speed really isn&t very quick.
这玩意就是说一个球员需要多少时间才能达到他的最高速度,所以(观察这项属性时)需要和冲刺速度一起考虑。有些球员加速极快但冲刺速度却只是平平,对他们来说,加速能力也就是用来逗逗闷子的东西 r(st)q 一个球员如果冲刺也跑不了多块那他加速再快又有毛用呢?
Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you&re a player who likes to run with the ball, Agility is one of the stats to keep an eye on. The higher the better.
拥有高敏捷的球员可以表演各种杂耍式的射门和解围,同时,敏捷这属性也对带球能力有影响。如果你有一个球员喜欢带球乱窜,敏捷性就是对他来说很重要的属性。越高越好,敏多不愁。
This is another attribute that influences a player&s dribbling skill and, more generally, how responsive the player you&re controlling feels. If you have high stats for Agility and Balance then you&ll move fluidly and you&ll be able to get in or out of tight spots. Also, high Agility and Balance scores are needed to get the most out of fast players & even if you have 95+ for Acceleration and Sprint Speed, your player could feel sluggish and a little unresponsive if they lack Agility and Balance. It&s important to remember that when you&re looking at potential new players, as it&s easy to spend a lot of money on quick players, only to find they don&t feel to sharp due to low stats in other areas like these.
这是另一项会对球员带球能力产生影响的属性,其实,这属性会决定你操作一个球员时的&手感&。如果你的敏捷平衡双高,那你就可以把每个技术动作做得极为极流畅,这样就可以在对方防线的紧逼中进进出出(&想歪了的绝对是坏孩子!)。并且,高敏捷和高平衡评价的意味着一个球员可以行动的更快&&即使你有个速度加速双95+的货但丫平衡敏捷不太利索,你在操作他时仍然会感到很&钝&。如果你在寻找一个有潜力的球员时,记住,他的敏捷和平衡能力是很重要的。这就是为什么你有时用钱砸来一堆飞快的田径选手,结果发现他们手感很钝一点也不好用。
Quite simply, how high a player can jump. Useful if you&re scouting for a player to win you more header**ut, like speed, it&s fairly useless without its related attributes. For example, for a player to be really good in the air they need to have high Jumping, Strength Aggression and Heading Acc stats.
简单易懂,一个球员能蹦Q多高。当你想找个球员为你赢得更多争顶时,像速度这种能力就毛线用处没有了。举例,一个空中能力强的球员需要弹跳、力量、侵略性以及头球精度。
友情赠送一张图 让大家看看阿森纳的查马赫能蹦Q多高 r(st)q
横梁算什么 r(st)q 爷能拿嘴亲!
This will also affect how responsive a player feels. The higher the stat, the easier they&ll adapt to contextual changes & an attribute that&s vital for effective dribbling.
这也决定了球员的手感。越高,就越容易用&这是个带球方面的关键属性。
Sprint Speed
You don&t need any explanation here, I&m sure. As with the Attributes above though, remember that Sprint Speed in isolation is less effective & it needs to be combined with Acceleration, Agility, Balance and Reactions to be unleashed.
这玩意还用解释么?我知道你们都懂。在关注冲刺速度时,记得这东西单独看没有意义,要和加速能力、敏捷、平衡以及反应一起观察。
This attribute plays a huge part in FIFA 12. With True Injuries now occurring in game, it&s important to keep an eye on your players& stamina levels, as tired players get injured. As well as affecting fatigue during a game, Stamina also determines how quickly a player recover**etween matches. I&ve had players in Career Mode that constantly ask to be rested because they&re tired & due to a poor Stamina rating & which can be annoying.
这东西在FIFA 12中意义重大。真实伤病系统加入游戏后,注意你的球员的体力残余便变得很重要,累劈了的家伙会受伤的哦亲 r(st)q 在游戏过程中,耐力也会影响一个球员在两场比赛之间体力回复的速度。我在经理模式中有个球员经常要求休息因为他老觉得累 &因为他那坑爹的耐力& 这真心很烦。
Another attribute with more importance in FIFA 12. Your players Strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It&s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.
另一个在FIFA 12里非常重要的属性。你球员的力量将决定他们在身体接触中的表现,所以一个很高的力量评价对球员进行防守时的表现是有重要影响的。这也意味着你至少该有一个力量型的前锋,让你可以在与后卫的对抗中获得机会。
Aggression
This works in tandem with S you&ll usually find that a player has high scores for both, rather than one or the other. Aggressive players generally win more tackles, but also risk giving away more free-kicks.
这和力量一起作用;你经常发现很多球员力量侵略俱高,而不是一个高另一个没有。侵略性高的球员更容易赢下抢断,但也容易给对方任意球。
Att. Position
This Attacking Position attribute deals with a player&s ability to spot open space and move into good positions that offer an attacking advantage. The higher this stat, the more likely a player is to make enough space to receive the ball in dangerous areas.
进攻跑位决定了一个球员在进攻时寻找以及穿插到空挡位置的能力。这属性越高,一个球员就越容易出现在对方的危险地带得球。
Interceptions
This applies more to AI controlled team-mates rather than the player you&ve selected, as it determines the ability to read the game and intercept passes. If you&ve seen players stick out legs or do something unexpected to prevent a pass, it&s likely they&ll have a high score for Interceptions.
这属性相比你手动控制的球员来说,对于AI控制的队员更有用,这会决定他们阅读比赛并拦截传球的能力。如果你看到一名球员伸腿或者做出一些出人意料的动作来拦截一个传球,他们往往具有较高的拦截能力。
It&s all very well you being able to spot a pass from your sofa, but if the player you&re controlling can&t see what you&re telling it to do then the pass is going to be off. The higher the score in this attribute, the further the player will be able to see and so the better their passing will be & as long as they have a good Long Pass rating of course.
跟电脑前面意淫一个传球很容易,但一个球员如果看不到目标,传球就会失准。越高的视野,意味着球员在球场上看得越远,也意味着他的传球会更准&&前提是他长传精度足够 r(st)q
Ball Control
This d how well a player initially controls the ball, then how good they are at keeping it under control. It&s another attribute that&s very desirable for dribblers and also for strikers & you could have the best finisher in the world up front, but if he can&t trap a bag of cement then he isn&t going to get goals.
这会决定两个东西:1、球员接球的能力 2、球员带球时能把球带的多好。这是另一项对于盘带型球员还有前锋来说非常重要的能力&&你的球员也许拥有世界上最好的终结能力,但如果他拿不好球,那指望他得分等于扯淡。
This obviously deals with the accuracy of crosses, but it also determines how easy it is for a player to get the ball in the box in the first place. If your winger keeps getting blocked when you are expecting him to whip the ball in, there&s a good chance he has a poor Crossing score.
显然,这是个决定传中精度的属性,但这也会决定一个球员将球传入禁区的成功率。如果你的边线在你试图传中时不停的被挡掉,很有可能的就是他传中数值太差。
Dictates how effective a player is at applying curl to crosses, passes and shots. It&s a good attribute to have for
curling corners can be a nightmare to defend against, and curling free-kicks can be tough to save.
这会决定一个球员在尝试传中、短传和射门时球的旋转速度。对于任意球主罚者来说更是一项重要的属性。带有强烈曲线的角球会成为防守方的噩梦,而旋转强烈的任意球也很难被扑救。
Lionel Messi has 97 for this, which may actually be a couple of points too low as this attribute affects how well the player keeps possession of the ball while running with it. I&ve seen him lose it once. Possibly.
梅西这项有97。球技太低的话球员容易在带球前进时自己把球带丢。我见到梅西带丢过一次, 也许吧 q(s3t)r
Career Mode managers often largely overlook this essential attribute. Without a high score here, it&s going to be very difficult to find the back of the net consistently. In my opinion, this is easily the most important attribute to consider when you&re scouting for a striker, but keep in mind that it only determines the accuracy of your shooting from inside the box. Shots outside of the box are dealt with by the Long Shots attribute, which we&ll get to in a sec.
生涯模式的经理们经常会忽略这一能力的重要性。这项能力不高的球员是很难在比赛中接连不断的破门得分的。在我看来,这几乎是一个前锋最重要的属性,不过要注意的是这属性只会决定球员在禁区内的射门能力。在禁区外的射门能力是由远射来决定的,很快就会告诉你那是什么。
任意球精度
Simply, how good a player is at taking free-kicks. Ideally you want your free-kick taker to have a good score for Curve too. Then they really are a weapon from dead balls.
简单易懂,任意球罚的怎么样。最好的情况是你的任意球主罚者力量弧度俱高,那他们就会成为恐怖的得分武器。
Heading Acc.
T affects your player&s ability to get their head on the ball, then how accurate that header is going to be. It applies to headed passes as well as headers at goal.
这决定了两件事,你球员对高空球的判断能力,还有你球员头球的精度。球员在使用脑袋传球和射门时的精度都受这属性影响。
Clearly, the ability to pick out a team-mate that&s far away. This also determines how quickly the ball gets to them & the higher the score, the faster and more accurate the pass will be.
显然,这是一个找远端队友的能力。这也会决定求飞向接球者的速度&&数值越高,长传时球速和精度就越高。
Long Shots
The ability to shoot with accuracy from outside the box. A great attribute for midfielders to have.
从禁区外得分的能力。对中场球员来说非常重要。
This determines your player&s ability to track and defend against an opposing player. AI players will do this off the ball, and when you&re in control of a defender their Marking stat will affect how good they are at containing.
这会决定你球员在防守对方球员时的能力。AI控制的球员会在无球时主动防守,当你切换到防守者的时候,他们的盯人能力将决定他们对对方保持压迫的能力。
Hidden Attributes
隐藏的能力
These aren&t viewable in a player&s profile but they are all searchable using the Primary and Secondary Attribute options in the transfer menu. Short Passing determines a player&s accuracy and speed of passing over a short distance, Shot Power affects how fast the ball travels when struck from any distance, Standing Tackle deals with the ability to win the ball while staying on your feet, Sliding Tacklecontrols how accurate a player&s sliding tackle is and what chance it has of succeeding, Volleys affects the technique and accuracy of shots taken while the ball is in the air and Penalties is an obvious one.
这些能力在球员档案中看不到,但在经理模式转会搜索中第一、第二能力限制条件时是可见的。短传能力会决定球员短传的精度和速度,射门力量会决定球在打门时的力度,抢断会决定你抢球时有多大机会拦下皮球,滑铲会决定你球员滑铲的能力以及成功率,凌空会决定你凌空打门时的精度,点球显然就是点球能力了。
Still reading? Great, because we&re now going to look at what I think is the most important thing when it comes to attributes & which ones to look for by position&
还在读么?很好,来看看我对于各个位置上球员需要的能力的见解&&
Full-backs&
Should have good scores for Stamina and Marking. It&s also one of two positions in which Acceleration and Sprint Speed are effective without high scores for Balance, Agility or Reactions, as you&ll purely use their pace to recover ground. Dribbling and Crossing are a bonus, but not essential.
需要很高的体力和盯人。如果你主要用他们来补位,那这个位置对于加速能力和冲刺速度的要求要高于平衡,敏捷还有反应速度。带球能力和传中能力也不错,但不是必须的。
Centre-backs&
Can also get away with being quick but not necessarily agile. Primarily though, you want good scores for Strength, Jumping, Heading Accuracy, Marking, Standing Tackle and Sliding Tackle.
当然了,跑得快是很好的,但这不是必须的。相对来说,你很需要强壮、弹跳、头球精度、盯人还有抢断和滑铲能力。
Defensive midfielders&
Need Stamina. After that you&re looking for Strength, Marking, Standing Tackle, Interceptions and Short Passing. Aggression may also be useful here, but & since these players are always in the thick of it & you don&t need to worry too much about speed.
需要体力。然后你还需要力量、盯人、抢断、拦截和短传能力。侵略性在这里很重要,但是&&这些球员基本上(侵略性)都很高&&速度的问题倒不是太需要担心。
Attacking midfielders&
Benefit from good scores in the Long Shots, Vision and Short and Long Passing departments. I like to have a player here that can run with the ball too, as he plays so central, so I search for Dribbling as well a**alance, Ball Control, Agility and Reactions.
远射、视野、还有一切和传球相关的能力都很重要。我喜欢能带球前进的前腰,尤其是他站位居中的时候,所以我搜索的时候球技、平衡、控球能力、敏捷还有反应也是筛选条件。
Need to be able to beat their markers, accelerate into space and get the ball into the box, so you want Dribbling, Ball Control, Balance, Agility, Reactions, Acceleration, Sprint Speed and Crossing. Stamina and Strength are a huge bonus here.
需要能过掉盯防者,加速并带球突入进去,所以你需要球技、控球能力、平衡、敏捷、反应、加速能力、冲刺速度以及传中能力。体力和强壮高也会带来极大的易处。
Are a waste of space without Finishing, in my opinion. It&s the very fist thing I look for when I need a goalscorer, because I really feel like it pays off in game & if you&re only going to get one chance, you want to score with it. I also like them to feel responsive, so I like them to have Acceleration, Sprint Speed, Balance, Agility, Reactions and Ball Control. Attack Positioning, Strength and Stamina really help too.
没有终结能力的前锋就是废柴, r(st)q 对我来说,我在找前锋时最看重的就是终结能力,因为我觉得这东西太有用了&&如果你得到一个机会,你会希望能把握住的。我也希望他们操作感很好,所以我需要他们拥有加速能力、冲刺速度、平衡、敏捷、反应还有控球能力。进攻跑位、强壮和力量也非常重要。
Okay, that&ll do from me for this week. Thanks for reading this mammoth blog, hopefully you found it interesting and helpful.
好的,这就是我这周想和你扯的全部内容。谢谢你把这罗里吧嗦的东西读完,希望你觉得有趣并有用。
See you next time,
下次再见,
Have a good week,
生活愉快 r(st)q
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数据为证,联盟中防守能力最被低估的球星是他,只因进攻太强
大话NBA风云
众所周知,针对篮球,球员有两种能力是最为重要的,一个是进攻能力,另一个是就是防守能力,有的球员攻强守弱,现役球员比如火箭队的詹姆斯-哈登、勇士队的史蒂芬-库里,有的球员攻弱守强,现役球员比如快船的小乔丹、雷霆的罗伯森,然而有一些球员是攻守都很强,现役球员比如勒布朗-詹姆斯、科怀-伦纳德、韦德,退役的比如科比,都是清一色的超级明星。但是,现役球员中有一名球员进攻能力太强,在球迷和媒体的眼中是攻强守弱的代表,尽管他的防守能力也是很强的,他就是凯文-杜兰特,先让我们看一下被我们公认的攻守能力都很强、与杜兰特又是同位置球员的关键防守数据对比情况,在这之前,我们先了解几个篮球数据的含义防守效率:即每100个防守回合,对手的得分。防守WS:或称防守胜利贡献值。抢断率:或称抢断百分比,记录球员在场时,抢断次数与对手持球进攻次数的比值。盖帽率:或称盖帽百分比,记录球员在场时,盖帽次数与对手两分球出手次数的比值。防守篮板率:或称防守篮板百分比,记录球员在场时抢到的防守篮板与球队总篮板的比值。从上述表格中我们可以发现,杜兰特的防守篮板率和盖帽率都比同位置的詹姆斯和伦纳德都高,防守效率相差无几,为什么防守胜利贡献值强,得益于杜兰特职业生涯里,球队中都有专注防守的球员,比如雷霆时期的亚当斯和罗伯森,以及现在勇士时期的德拉蒙德-格林,会减少杜兰特的胜利贡献值,伦纳德虽然已经获得了两个最佳防守球员,在这里虽然数据比较低,主要原因是职业生涯前3年出场时间不足、比赛经验少导致的,我们竟然发现詹姆斯的防守WS竟然达到61.6,这是因为除了韦德,在詹姆的职业生涯里没有几个防守能力很强的球员,包括勒夫和欧文,在这里我们就可以看出詹姆斯对于球队攻守两端的重要性。我们在看一组他们三者的常规赛防守数据对比,同样,杜兰特的场均防守篮板数和盖帽数都要高于詹姆斯和伦南德,尤其是本赛季的杜兰特,在勇士进攻选择很多的情况下,杜兰特在防守端更加专注,截止到今天场均获得3个盖帽,更加体现出了杜兰特的防守能力是多么的强大。所以,一直以来杜兰特的防守能力都被我们忽略了,尽管这些数据不能足矣证明杜兰特的防守能力,因为只要是数据就会有误差,尤其是球员在防守端的贡献,数据是不能完全体现出来的,因为最牛逼的防守是让面前的进攻者放弃进攻,这些数据都无法体现,灰熊队的小加索尔就是最好的证明。所以,作为球迷,我们应该更加客观的评论比赛,评论球星,当然,对于我们球迷来讲,精彩的比赛才是我们最想要的,因为,NBA是奇迹发生的地方。
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大话NBA风云
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