如何评价国产单机lost castle 下载

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Languages:
Full Audio
Simplified Chinese
Includes 80 Steam Achievements
Title: Lost Castle
Genre: , , ,
Developer:
Publisher:
Release Date: 31 Aug, 2016
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Downloadable Content For This Game
Recent updates
9 September
Improvements:
Difficulty of the first 5 game rounds i difficulty after 5 game rounds is slightly increased
Characters’ sound effects volume is slightly tuned down
Frequency of Caveman Rock Slinger’s attack is slightly decreased.
A bug where Demon Worms don’t come out of earth and attack
A bug where Black Mages disappear
Thanks!
Hunter Studio
3 September
2 new achievements &Professional Treasure Hunter& and &Master Treasure Hunter&
An issue that players can not unlock achievements &Rookie Treasure Hunter& and &Senior Treasure Hunter&
Optimize Compendium
Thanks!
Hunter Studio
About This Game
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
70+ items and 50+ potions with useful, dangerous or hilarious effects.
100+ weapons and more than 50+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities. .
Two player co-op.
System Requirements
Minimum:
OS: Windows xp/7/8/10
Processor: 1.6 Ghz
Memory: 2 GB RAM
Graphics: GeForce 8800 or Radeon(R) HD4800 series, 512 MB of memory
Storage: 600 MB available space
Sound Card: Any
Minimum:
OS: OS X 10.6.6 or later
Processor: 1.6 Ghz
Memory: 2 GB RAM
Graphics: GeForce 8800 or Radeon(R) HD4800 series, 512 MB of memory
Storage: 600 MB available space
Sound Card: Any
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247 reviews match the filters above
( Very Positive)
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The game is simple and in my opinion, FLAWLESS! it is perfectly made! the characters are cute and the battles are the best for this kind of game.. I love it and it is a perfect game to bond with your family
I am loving this game!
Lost Castle is very good game, I have fun everytime I can play. Between times it freezes on me, I barely have time to play it.
This game surprise me very much!It's full of randomness,and all kinds of weapons,armours,items are full of creativity.The only thing need to work on it is the interactivity,but it's a new game,so take your time,I will wait for you!
Terribly unresponsive controls. Aiming straight down a line is reminiscent of old Double Dragon/NES beat-em-ups...and not in a good way.I dunno, maybe I was expecting something along the lines of castle crashers....something more fluid and button mashy. What I got was an unforgiving mess of a game
People are complaining about this game diffcutly. I think it is set just right. I mean youre not gonna just stand there and keep hitting the monsters and not think you wont get hit. And yes i died many time. So after learning the physics of the game it got easier. Its a bit of luck but with the right weps like the staff and bow. You should be able to clear the stages pretty easy. I am trying to beat it on Nightmare mode but thats proven to be pretty hard eith only 5 hours of gameplay haha. Maybe after i max out atk, def, and spd itll be easier. I do believe there should be some sort of dash button. Its kind of hard teleporting with the staff or a lil dash back with the bow. Maybe even a double jump. Not sure atm. Maybe after 20 hours of gameplay i can give a better review. This is more like a vent lmao. great game tho.
Okey dokey so were to start? how about I love this game, yeah seems like a good place to start. The random loot, levels, bosses is all wonderful. The artwork you dont see everyday and I mean that in the best way. It was about my 3rd or 4th run of the game when I got to the final boss, of course I died, but it had me thinking this game might be to easy? WRONG the game can be very hard, there are patterns to learn, skills that need to be aquired, and even when everything is going your way all it takes is bad timing with a UNKOWN potion and BAM your dead. I will say that I have beaten the boss, with a sneaky rogue, so it is possible! Even after that I still love and enjoy the game because there is still new items and special and potion I'm finding every play!I highly reccomend it, and suggest that you give it a fair 10 run throughs before you rage quit because you just might e)
Bought this game on a whim, I'm pretty impressed. The first few times dying made it a little hard to stay interested, but once I started getting more souls and perking my next character up it got a lot more fun and a little more fast paced. It always sucks dying and starting from the beginning, but drives you that much further to conserve health and play smart, regardless of how easy the concept.
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If you liked castle crashers or rouge legacy then this is the game for you. Also if you like this game thos two games are great too. I already beat the game 3 times at 16 hours, but havent unlocked all the bosses or gear or fully leveled up. I still havent even gotten close to beating the game on hard mode, so I still have a while to go. any ways its a great game and well worth the price.
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Great title! (I mainly play it in co-op fyi)Pros:* Roguelike with permanent progress* Responsive gameplay. It just feels right (fluid, you don't get stuck by enemies,...)* Good difficulty curve (though some bosses feels weaker than others of the same level, like the giant spider which is very, very easy(might be because of co-op))* The music is absolutely gorgeous and WILL get)* Some funny buff/debuff effects from potionsCons:* Few instances where you can get stuck in co-op because you died on a trap so your friend can't resurect you* Some minor bugs/issues here and there but the game still receive updates apprently.One (if not the) of my favourite game in this genre.
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It's Binding of Isaac + Castle Crashers love child.A highly addictive and very polished rogue-like dungeon crawler with a lot to discover and that can only get better with the impending online co-op for less than 10EUR. One of the best price/value ratio games in the whole store.
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5 people found this review funny
Early Access Review
╩╩╦╩╦╦╩╦╩╩╦╩╦ Short Version ╦╩╦╩╩╦╩╦╦╩╦╩╩TLDR: It's a moderately difficult blend of Castle Crashers and Rogue Legacy that's a blast to play with a friend or alone. The randomized dungeons, items, armors, and weapons (which more or less serve as &classes&) give plenty of reason to restart after dying to that damn dinosaur. My rating: Since this game is EARLY ACCESS I'm going to hold off giving it a score until its finished.
picking up Lost Castle if you are a fan of beat 'em ups!╩╩╦╩╦╦╩╦╩╩╦╩╦ Long Version ╦╩╦╩╩╦╩╦╦╩╦╩╩╦╩╦ Likes ╦╩╦ It's difficult, but not unfair. You will die. Probably a lot. It's sometimes going to be because you stupidly went for that last hit on the boss when you have no health left, other times you'll drink a potion and poison yourself. While bad things will happen, I never felt like it wasn't something I could have prevented. Couch co-op works wonderfully. The reason I picked up this title in the first place was after play I'm really hoping they add online multiplayer (and possibly more than just two person co-op), but even as is the system is great! The amount of different weapons/skills. Each weapon has a light attack , special attack, and heavy attack, though some weapons (like the musket) use the heavy attack as an evade instead. I really enjoy that you are able to run across different weapons of the same type that have differing stats/special attacks. Character/base development skill tree system. You basically earn &Souls& by killing things which you eventually sacrifice after your character dies. The souls are used to unlock the blacksmith, thief, and alchemist, as well as raise the base stats (attack, defense, move speed, etc.) of your character. It's not crazy complicated, but it serves the game perfectly. The armor(s) and the aesthetics. I keep running across different types of armor I hadn't seen before. While most of what you find during one playthrough is rubbish except for one or two pieces, it's still enjoyable to see all of the different types/looks. I also really like that certain armor types pair up with certain weapons for a bonus.
╦╩╦ Worth mentioning ╦╩╦ Lack of graphic options. This is not a problem for myself, but is worth pointing out. Outside of picking resolution and language (which is either English or simplified Chinese) there are no other settings. Randomized character appearance. You have zero control over what your character looks like but let's be honest, it doesn't really matter since they won't stick around for very long! Some of the randomized characters you get are hilarious looking.╦╩╦ Future hopes ╦╩╦ More weapon types! The amount of weapons/skills in the game already are a decent amount, but it's always good to have more choices. Online multiplayer/expanded co-op. Either of these things would be nice (4 player co-op and/or online multiplayer) but are in no means needed for this to be an enjoyable game. A pet/companion system. This is just a random idea, but these kinds of games have always massively benefited from some sort of &collect more pets/companions with different benefits& depth. I personally think it'd be really cool to see.╩╩╦╩╦╦╩╦╩╩╦╩╦ Conclusion ╦╩╦╩╩╦╩╦╦╩╦╩╩For an EARLY ACCESS game, Lost Castle surpassed my expectations. The combination of depth and randomization still has me interested in doing another playthrough just to make sure I've seen everything. Whether or not you have someone to couch co-op this game with, there is a lot of enjoyment to be had. I definitely recommend picking up a copy. I hope you found this review useful. If you have any questions or comments, give me a shout!
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22 people found this review funny
Early Access Review
This is a great game for early access!There is a dragon gun, many random dungeons, banana peels that save lives, and much more.I haven't finished the game yet or even scratched it.Pros:Easy to run. (And i have a really ???? computer)Great roguelike elements.A ???? ton of weapons and items.Unique potions and armor. Cons:Made for console. Very hard controls for pc, recommend changing them.There is no multiplayer yet, but there will be soon (i hope)*there is local co-op.Lots of spelling mistakes, but understandable since english isn't their first language.A random glitch that changes your language to chinese [restart game and it is fixed]Overall i say this game is a 9/10Yes... I may have cried when i didn't make it past the first room.I only cried a little bit...Just a few buckets of tears...Maybe a ocean...I flooded the world....It doesnt matter! BUY THE GAME!
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Early Access Review
A nice dungeon crawl/brawler.I'm having fun with this game, the random dungeons, random heros, random everything make it replayable. Like roguelikes, it isn't easy, but not as hard as some i've played. The soul sacrifice system gives you a sense of progress, even as you keep dying, and I love how some of the things you unlock are stuff to help you starting out.The cartoon graphics give the game a charming look, and it seems the makers are going to support this game as it's still very young, but already has patches to address problems. The variety randomness, and fun feel make this worth the cash, even if you can't catch the current sale.
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Early Access Review
Lost Castle is an excellent game.
I recommend this game to anyone that likes rogue-lite beat-em-ups with some RPG elements. The gameplay is very solid at the moment, I haven't ran into any issues yet.What makes this game great is the class system, combat, and level design.
The classes are bound to the weapons with their own skillset, for example, if you picked up a staff you are in essence a mage/ you get to shoot magical energy. Or if you picked up a bow you are now an archer, or dual daggers then you are a rogue, etc..there are a lot of different weapons in the game, I haven't found them all, but am really excited to try them all out. Combat is fairly fluid, doesn't feel too &laggy& or &delay-ey&.Also each weapon has their own signature move and can vary. For example, if you picked up a great sword your special can be a earth shattering move which hits enemies in a line or it can be a charged dashed moving that pierces your opponent. And weapons have their own stats, so one might be better suited for defense while the other is better for offense..There are different armor pieces that you can pick up that can change your character appearance and give different stats.With this permadeath system there are some permanent features.
You have a skill tree where you can purchase passives that improve your character and these stay permanent even after you die and start over.
There is also an account/save slot level that you can gain, max is level 30.
I'm not really sure what character level does for you, but it is in the achievements.The levels are somewhat randomized, I haven't died enough yet to see them all, but there isn't much of a variety in tilesets at the moment. Also there are different settings and enemy types which is awesome because you don't feel you're playing the same level over and over, it is refreshing. I mean if you play the game enough times then it might get to you, but as a new player it is very welcoming.You also have item picks that you can use during your game, such as bombs and daggers.
You also have items that give passive effects such as increased damage, health, or special attacks.
Then you got your standard healing items such as an apple and banana.The game is currently local co-op, but there will be online co-op when the game leaves early access.
So I would wait to purchase this if you want online co-op.I must note that the sound quality is not so great currently, sounds &watered-down& almost.
This will be updated though during early access as stated on the page.Overall my experience has been a great one and will continue to keep playing.
I definitely see this as one of my games that I rotate through.
The current price is worth it, you will definitely get your moneys worth.
I hope this review helps you decide to purchase this game or not.I will update my review as major updates get released.
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The game is really addictive and is heavily inspired by Castle Crashers and Rogue Legacy :Pros -Can play for hours and hours without getting boredProcedurally generated dungeons so your not playing the same areas constantlyWill have online Co-op once fully realeasedVirtually ANY 21st century PC can run itGets more difficult the more you playand more!Cons - Little buggy ( but it's Early Access )Not the best story ( but it isn't really a story based game )If you want a video on it with gameplay here'
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Early Access Review
very good and fun game with amazing idea and good price ~if you have a friend or brother will be better to play with him, will not feel bored :)*Any PC can run it :P*Gets more difficult the more you play without dying.*The game need to be Online Co-op for more fun.*Cannot choose easy or normal story, its HARD to finish the full game !.*If you died, you will be reset to play from the beginning and that's is a hard challenge.*You can upgrade your character ( Attack, Defense, Health, and more.. )*You can use a lot of items.*A lot of different monster.9/10 because i really hate reset the game when i'm dead :/
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【史诗戏说】《Lost Castle失落的城堡》:国产单机的巅峰之作!
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{description}如何评价国产单机Lost castle_百度知道如何评价国产单机Lost castle(失落城堡)?
国产过关类游戏
我和开发者是同学,我就从我的角度说一些大多数人不知道的事情吧。lost castle 开发者共三人,去年皇家理工大学毕业。据说他们做这个游戏有两年了,他们对这款游戏倾注的精力绝对是无人能想象的,所以国产精品当之无愧。三个开发者本科时在网易游戏实习,在毕业后毅然决然放弃入职机会,在深圳找了个小房没日没夜写游戏和玩游戏。他们吃饭是不愁的,因为其中有个土豪兼大触,还负责每天下厨做饭包养团队成员,简直体贴入微。大触的作画功底超高,这也决定了 lost castle 的精美画质。不过,正如其他答主提到的,这个团队缺少专业的音效制作,所以音乐略单薄。我大一时和其中一人一起做 3D 海战游戏,我们花了一整个暑假的时间,基本每天都通宵做,不过由于计划定太大,时间太紧,没有完成。不过他们那种豁出去拼的感觉至今还记得,有这样的开发者,才有 lost castle的高品质游戏保证。现在他们搬到厦门去了,团队也变成四个人,游戏越来越火,但是他们还是很低调,没有推广,没有广告,全凭玩家口碑做到这个地步,这是一个很好的开始,希望他们能做得更佳出色。
总的来说操作上有点硬,不是硬派,就是好像是不够流畅的感觉,其他的没什么了,我是指缺点
正式上架了。。。看了下steamspy的数据已经卖出去快11万份了,算是国产独立游戏在steam上销售量最高的游戏么?
对一个单纯的轻度玩家,这款游戏带给我的绝对是惊喜。目前15H左右,40+,3周目未满(真的差一刀),我不是专业的评论者,简单说说这个游戏吧1、游戏类型1、游戏类型说实话作为一个轻度玩家,接触过的游戏不算多,但也绝不算少。而且个人是个杂食者,什么热玩什么,并没有特别的癖好,上到大型游戏《巫师3》、《古墓丽影》,下到有点休闲的《inside》、《见证者》都会去玩一玩,但这种roguelike的游戏是第一次接触到,给我的第一感觉是简化版的DNF,但又加入了一条命通关,随机关卡、随机武器等设定。DNF上大学那会也接触过,但是手特别残,还玩了一个女漫游,面对boss的恐惧真的是历历在目啊。所以本作刚开始的时候,也做好了手残被虐的准备,果然,不得不说游戏还是有难度的。但尽管如此,且不说roguelike的随机性带给我们游戏感官上的刺激有多大,光是这种简单的横板卷轴式的过关游戏,就可以吸引到一大部分的休闲游戏人群。比如说,我本人是个上班族,玩游戏是我晚上的一个固定休闲,但这段休闲时间用来玩《巫师3》、《黑魂》等游戏真的是太操劳了太消耗时间了,只能放在周末节假日玩玩。但本作这种游戏就没有这种沉重的感觉,1h左右的游戏时间、简洁明快的剧情流程、精致讨喜的画面风格、稍有难度的关卡设定,都给人一种恰到好处的感觉。之前玩DNF的时候,就接触过很多类似的网游,印象比较深的是有两款,一款叫《斩魂》、一款叫《艾尔之光》,我花在这两块游戏上的时间比较有限,当然也无法评价什么。但把他们和DNF放在一起,主要想说的还是游戏里一种叫打击感的东西。感官上,DNF的打击感就远远超过《斩魂》和《艾尔之光》,以至于我刚开始玩《斩魂》的时候,总觉得我在和一些木头对砍,而我自己也是个木头。回到本作,本作的动作因素相比DNF简化的太多,基本上只有攻击、跳跃、特殊技、武器技能四个动作按钮,有6种随机的武器让你化身不同的职业。但打击感缺丝毫没有落下,游戏对攻击有着比较严格的判定,比如说你拿着双手刀跟一个冲锋怪对砍,大概是他跳起来之后就会被他砍倒,而之前可以把他砍倒或者打断冲锋之类的,而且不同武器对击倒的判定也显然不同,比如说法杖和弓感觉很难击倒,双手剑简单点这样。虽然不是很懂,但我相信作者应该是花了大力气去设定和改善这种打击感的体验的。这种体验大大改善了动作单一带给我的乏味感。2、游戏设定除了游戏类型是我比较喜欢的之外,这款游戏做的最好的最吸引我玩下去的,就是游戏的设定了。1)先说技能系统。我不知道其他roguelike游戏的技能系统是咋样的,本作的技能树只能说是中规中矩,进攻、防御、辅助三条加点线路。比较有意思的是,升级用的魂不能省下来,不点省魂的技能点的话每一局魂都会清零,而且为了体现游戏前期加点的侧重,每次加点都会增加下次加点的耗费这个设定也挺有意思。这两点使得前期加点没加好,会导致游戏进程非常困难,当然由于游戏是无限的,迟早有一天你会把所有的技能都点满。答主其实打了两次,第一次游戏时间应该是不到5h,点全加了攻击系,特别难。第二次加了上图的点,就比较顺了。个人建议除了武器和道具点满之外,着重点留魂(第四排中间)、杀怪回血(最后一排第三个)还有探路(中间的大技能)。有多余的再加攻击和防御这样。答主其实打了两次,第一次游戏时间应该是不到5h,点全加了攻击系,特别难。第二次加了上图的点,就比较顺了。个人建议除了武器和道具点满之外,着重点留魂(第四排中间)、杀怪回血(最后一排第三个)还有探路(中间的大技能)。有多余的再加攻击和防御这样。2)然后是装备系统。武器方面,总共有双刃、双手剑、剑盾、火枪、弓、法杖6种。根据不同的效果,衍生出172种各式各样的武器,有些武器很强力,有的很中庸,有的就是来搞笑的。个人认为很强的武器,比如这把还有公认的这把还有公认的这把,刷图打boss都很适用;中庸一点的,比如播种系,招个豌豆射手帮你拉拉仇恨,打打输出,刷图打boss都很适用;中庸一点的,比如播种系,招个豌豆射手帮你拉拉仇恨,打打输出纯搞笑的应该就是这把咸鱼剑了纯搞笑的应该就是这把咸鱼剑了名为尚方宝剑,上斩昏君,下砍佞臣,然而属性奇差,剑如其名,长得也一样,还有岩崩系(有图了再来补),范围效果啥的是很叼,然而对我这种不要怂上去就是肛的人简直是一种噩梦。名为尚方宝剑,上斩昏君,下砍佞臣,然而属性奇差,剑如其名,长得也一样,还有岩崩系(有图了再来补),范围效果啥的是很叼,然而对我这种不要怂上去就是肛的人简直是一种噩梦。游戏一开始给玩家提供了3种可选择的武器(需要加点),后面还能刷到啥武器就纯看人品了。所以没有合适的还可以重新载入刷一下,一个好的武器对后面通关的顺利程度影响真的很大,特别是像我这种人品,一般要到第四第五图才会有好的武器爆出来。可选择的武器会根据打败不同的boss增加类型,所以越到中期,武器也会越强力。当然也期待作者能更新更多的武器进去。个人一开始被虐了两把之后选择了“不要干,就是怂”的策略,选择弓或者法杖,要是捡到个放元素水晶的法杖简直感觉自己就要通关了。当时看看网上有些评论说,法杖是最不好用的,觉得作者在装逼。事实上,远程武器有两个问题,一个就是击倒判定比较难,在第三关遇到大量怪的时候,你没法击倒,他们的攻击频率你根本没地方跑,只能等死,哦,不用等,马上就死了。另外一个就是游戏进程比较慢,一直在跑,虽然有些时候可以无伤,但躲得很耗时间。后来我也是基本上屏蔽了弓箭和法杖的全部武器。个人比较推荐大剑,最好有个击倒技能的大剑,比如制裁啊,毒液爆破啊之类的,稍微绕一绕,在墙角一波击倒就是无脑砍。当然面对boss的时候,就必须默念,不要贪刀,不要贪刀了。个人最喜欢的武器有两把,一把是播种火枪,一把是制裁大剑。当然还有更好的武器没有刷到。防具的话相比武器亮点就少一些,有轻甲和重甲的区分,不同防具也会对不同武器有额外加成。这点跟DNF非常像。防具除了属性最重要的当然是外形了(嗯,这里可以省略除了属性),游戏里同样有很帅气的款可以供选择,比如也有很搞笑的款,比如也有很搞笑的款,比如最有还有被动效果,加攻防暴击的宝石还有附加的属性攻击那是必须有的,还有其他各种稀奇古怪的被动,比如说这个最有还有被动效果,加攻防暴击的宝石还有附加的属性攻击那是必须有的,还有其他各种稀奇古怪的被动,比如说这个也是游戏的一大乐趣,你能捡到多少被动,往往决定了通关的顺利程度。我一度以为所有的被动都是正面效果,直到某天我捡到了这个也是游戏的一大乐趣,你能捡到多少被动,往往决定了通关的顺利程度。我一度以为所有的被动都是正面效果,直到某天我捡到了这个艾玛苹果和香蕉只能回一半血了,扔也扔不掉,那局按道理很顺的,然后只能弃坑重开。但好像有负面效果的被动,应该也只有这个吧。艾玛苹果和香蕉只能回一半血了,扔也扔不掉,那局按道理很顺的,然后只能弃坑重开。但好像有负面效果的被动,应该也只有这个吧。丰富的装备系统应该是roguelike游戏的核心,让玩家产生浓厚的收集和探索兴趣是该类型游戏得以烧掉玩家大把时间的利息,本作表现的也算出色。3)剧情加怪系统。与大型独立游戏相比,roguelike游戏最不需要的,大概就是剧情了。所以本作的剧情非常简单实在,城主作死召唤异界生物,然后被异界生物干死,玩家消灭异界魔王拯救世界这样。2周目城主杀死玩家,变成了大魔王;3周目玩家杀死了城主,变成了大魔王;4周末新玩家又变成了大魔王,如此循环。整个游戏剧情,实际上都被一个死神给操控着,玩家杀死原大魔王,取而代之变成新大魔王的循环仔细想想还是蛮富有哲学意味的一个设定呢。期待下后续会推出怎么样的新剧情吧。本作的boss是随机的,这也很有意思,有些成就的解锁是需要遇到某些特定boss才能解开的。这也无形中烧掉了玩家的大把时间。每关应该都有差不多3个boss吧,有些很难遇到,比如第一关的无敌号,第二关的堕落巨龙等等,难度不同,各具特色。多少还有有难度的,但是多打了,应该还是能做到无伤的。3、说点期望吧1)首先就是游戏音乐真的是太单调了,单曲循环脑袋真的会炸的。希望作者可以改改。2)在线联机啊在线联机。3)更多的关卡,比如说可以在路线图上设计几个分支啊之类的。嗯,就这么多吧,以上。
国产独立算精品了音乐音效不够优秀
,甚至有点粗糙。
相当好玩我个人比较喜欢这种美术风格看老云直播看了几天,就买了随机性是一个比较诱人的点就在我以为 破坏者 的三级冲击波很吊的时候我爆出了 圣剑,技能是 正义裁决者(黄金须佐能乎)......
断断续续玩了两周 前天第一次通关一周目说下自己的感受刚开始玩的时候觉得难度太大 就是一直残死的状态 在点出了几个基本技能之后情况有所好转 不再依赖技能树 关键是游戏里的武器装备和随从总体上不错的游戏 空闲的时候打一把很消时间 而且随机性和多种多样的武器装备不会很快让人觉得单调不足前面很多人都说了 一是游戏音效界面过于粗糙 游戏剧情几乎没有还有通关一周目之后 二周目让人觉得完全没什么动力 是不是应该加强二周目的难度 并且提高人物的基础属性好一些呢
才知道这是国产,让我更加觉得买得值和更想给小伙伴安利了!个人感觉:好玩+还有不少成长空间。RL游戏的特点是什么?随机性。我们每局游戏的掉落都是 完全随机而且不会延续到下一局,因此几乎可以做到每局都有不同的游戏体验。而且游戏中的许多设定更是增加了游戏性:商人、药水和老虎机给了我们更多的悲喜,衣服对武器的加成、武器的JKL技能都能给我们更多的取舍而不是仅仅用属性的高阶换低阶,同时也加强了操作上的多样性,再加上道具辅助,但现在明显种类都太少,禁不起游戏时间的考验。但是我还是挺喜欢没事来一把的,基本一把可以给自己的技能栏升个一两级或是刷刷steam上面的成就(现在两边都差不多满了),偶尔也可以试一下强加规则来提高难度(比如只用一种武器种类通关,我就试过捡起一把探云手的单手剑结果跪倒在最后Boss面前),连上手柄的话还可以两个人一起,偶尔晚上断网之后跟室友来两把,每次一人近战一人远程,打得不要不要的。总之,RL需要我们更多地去探索,这种探索何尝又不是游戏性的一部分?关于游戏的详细分析上面有位仁兄说得很全面了,不过这个游戏在steam上面评价不低,可以加上steam的标签让更多人来回答。
昨天才知道steam上出了这样一个国人做的游戏。虽然人家没打民族牌,我还是有一种国人做的游戏要支持的态度买了。本来以为会是比较平淡的游戏经历,结果游戏质量超出我的预期,意外地很惊喜。可以说游戏最优秀的部分在于美术,团队核心应该也是那个美术大触。美术是个很不简单的工作,不仅对绘图技术有要求,更重要的是对审美水平,美术风格的把握。lost castle这个游戏,其美术风格就非常突出。明显就是朝着2D欧美卡通奇幻这个类别去的。能明确美术风格其实不容易,很多独立团队做出的游戏画面都非常杂糅,看起来缺乏美感。而lost castle做到了。看起来非常干净、清爽。就不截图了,上面很多朋友都亮出了图。和lost castle有类似的美术风格的游戏倒是可以截一张图,就是hero siege。是不是有点像?(其实这样的游戏很多,我只是挑了一个)是不是有点像?(其实这样的游戏很多,我只是挑了一个)然而hero siege有不少问题,很多地方的体验不佳。lost castle对技能、装备的平衡性。怪物的战斗方式设计,总体的战斗体验都要好过hero siege。玩过hero siege的朋友应该会有人觉得这游戏打起来比较乱,没有章法。而且地图重复程度高,毕竟是刷刷刷的游戏。主要原因我觉得是制作人在设计上缺乏克制,就是那种有什么东西就要加到游戏里的习惯。这个不少制作人都有。lost castle克制的要好一些,起码你知道自己在干嘛,敌人在干嘛,我现在要干嘛,我需要什么。这些目标都很清晰。一个游戏能做到目标导向明确,设计上就合格了。当然lost castle也有不少问题,比如经常莫名其妙就死了,游戏有一定的难度。或者说,数值的控制有点问题。不过耐心一点,不要乱冲,各个击破,通关应该还是没有问题的。游戏时长有点短,考虑到是小游戏,这个时长也正常。作为独立游戏,lost castle的质量算上乘了。虽然我也因为作者是国人给予了它额外的关注,但还是希望大家不要用国籍给作品定性进而改变对它的评价。毕竟它看起来就是一款常规的roguelike奇幻游戏。
或许是以前没玩过这种游戏的原因吧,自打入了这游戏,我dota2都没动过。。。
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