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《恐怖黎明》V1.007补丁更新内容介绍 - A5创业网
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《恐怖黎明》V1.007补丁更新内容介绍
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恐怖黎明V1.007补丁进行了更新,那么都更新了哪些内容?想知道具体内容的玩家,一起来看下小编分享的&世界不能没有2&翻译整理的V1.007补丁更新内容介绍吧。
  技能篇:
战士专精:
Break Morale: slightly reduced Physical Resist Reduction scaling at ultimate ranks to 40 by max ultimate rank
战吼进阶破胆:轻微随等级降低物理降抗,满级降到40。
Counterstrike: added Physical Retaliation and % Total Retaliation bonus
反击:增加物理反击和全部反击伤害%加成奖励
Deadly Momentum: slightly reduced flat Physical damage
节奏打击进阶&&致死旋律:轻微降低物理点数伤害
Forcewave: increased % Weapon Damage by 15%, 185% by rank 16, 225% by max ultimate rank
立场波:增加15%武器百分比伤害,16级185%,满级225%
Field Command: increased OfFensive and Defensive Ability scaling with rank
指挥领域:随等级增加oa、da
Menhir's Bulwark: reduced Health Regeneration scaling at ultimate ranks to 150 by max ultimate rank
曼海尔的壁垒:降低生命恢复,22级现在只有150秒回
Overguard: reduced % Health Regeneration bonus to 115% by rank 12, 170% by max ultimate rank
战斗警觉:降低%生命回复,12级现在是115% 满级170%
Squad Tactics: increased % All Damage scaling with rank
小队战术: 随等级增加全部伤害加成
Veterancy: increased Health Regeneration scaling with rank
久经沙场:随等级增加秒回
神秘专精:
Curse of Frailty: reduced % Physical Resistance Reduction to -25% by rank 10, -35% by max ultimate rank
虚弱诅咒:降低物流降抗,10级现在是25%,满级35%
Vulnerability: reduced % Resistance Reduction to -30% by rank 10, continues to scale to -40% by max ultimate rank
虚弱诅咒进阶:降低元素、活力、毒酸降抗,现在10级30%,满级40%
Possession: Energy Cost removed
附身:不再消耗能量
Solael's Witchfire: slightly increased Chaos damage scaling with rank
索拉尔的巫火:轻微随等级增加混乱伤害
Second Rite: increased Vitality damage scaling with rank
巫火进阶:随等级增加活力伤害
爆破专精:
Fire Strike: Increased damage scaling a bit on Fire Strike and scaled it back a little on Explosive Strike to make the base skill a little more appealing relative to the mod, especially given that the mod provides radius damage.
火焰打击:基础伤害成长上调,而进阶爆裂打击的伤害成长下调。 让基础技能给进阶提供爆炸伤害,从而让这两个技能具有更高的相关性
Explosive Strike: now also works with melee weapons, slightly reduced damage (see above)
爆裂打击:现在对近战武器有效,轻微降低伤害(看上面)
High Potency: increased Total damage bonus from 150% to 166%
高能配方:继续增加伤害,总伤害修正从150%增加到166%
Grenado: increased Radius to 3.0, slightly reduced Energy Cost scaling with rank
Added a new Transmuter for Grenado called Skyfire Grenado that conveRTS 50% of Physical damage to Lightning
手雷:绑定增加到3米,轻微随等级降低魔耗。增加一个新的叫做天火手雷的变异&&提供50%物理转电
High Impact: reduced Energy Cost scaling with rank, % Crit damage bonus has been moved to the second modifier. Fire damage scaling with rank increased.
手雷1进阶-高热配方:随等级降低能耗,%增加暴伤转移到2进阶。随等级增加火伤。
Skyfire Grenado: has been redesigned and renamed to Shattering Blast, now increases % Pierce, % Fire and % Crit damage as well as an added Internal Trauma bonus. Reduced Energy Cost scaling with rank
原天火手雷:重新设计叫做震爆,增加%穿刺 火焰和暴伤 加成和创伤奖励。随等级降低能耗
Mortar Trap: increased fire damage scaling with rank
迫击炮:随等级增加火焰伤害
The Big One: increased Physical and Fire damage scaling with rank
巨型炸弹:随等级增加物理和火焰伤害
Temper: increased Armor scaling with rank
回火:随等级增加护甲
Ulzuin's Wrath: increased Fire and Lightning damage
奥祖因的愤怒:增加火焰和闪电伤害
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 夜刃专精:
Amarasta's Blade Burst: increased % Weapon Damage by 15%, 180% by rank 16, 210% by max ultimate rank
刃爆:增加15%武器伤害,现在180% 16级,210%满级
Elemental Awakening: increased Frostburn damage scaling with rank, particularly at ultimate ranks
元素觉醒:随等级增加霜燃伤害,最高级增加非常多
Nightfall: increased Frostburn damage scaling with rank. Significantly increased Life Leech damage scaling with rank, particularly at ultimate ranks.
夜幕降临:随等级增加霜燃伤害。显著增加生命吸取伤害,满级增加非常多。
Devouring Blades: increased % Pierce, % Bleed and % Damage Converted to Health scaling with rank. Added Vitality damage.
毁灭刀锋:随等级增加%穿刺、流血和伤害转化生命。增加活力伤害
Merciless Repertoire: added flat Poison damage
毁灭终章:增加点数毒伤
Nidalla's Hidden Hand: % Pierce dealt as Acid conversion now scales with rank, starting at 5% and scaling to its previous value of 33% by rank 8. Scales up to 65% by max ultimate rank. Pierce builds can now gain a small Total Speed debuff from this skill without taking a large hit to their damage, likewise Acid builds can invest further to specialize.
尼达拉的隐手:%穿刺转酸伤现在随等级增加,1级5%,8级33%,满级65%。穿刺bd现在可以投入一点获取减速效果,酸性bd可以尽量高增加转化
Night's Chill: significantly increased Cold damage and added Frostburn damage, reduced % Resistance Reduction to -30% by rank 10, -40% by max ultimate rank
暗影之舞:显著增加冰伤,增加霜燃伤害,降低减抗效果。显著10级-30%,满级40%。
Phantasmal Armor: increased Armor scaling with rank
幻影护甲:随等级增加护甲
Ring of Steel: increased Pierce damage scaling with rank, % Weapon damage now scales up to 170% by rank 16, continues to scale to 210% by max ultimate rank
钢铁之环:随等级增加穿刺伤害,提升%武器成长比例,现在16级 170%,满级210%。
Circle of Slaughter: increased % Crit damage to 35% by rank 12, 45% by max ultimate rank, increased Bleed damage scaling with rank
屠戮之环:随等级增加暴伤,12级35%,45%满级,增加流血伤害
 萨满专精:
Brute Force: slightly increased Lightning damage scaling at ultimate ranks
残忍之力:随等级轻微增加闪电伤害
Devouring Swarm: increased Vitality damage scaling with rank, reduced % Vitality Resistance Reduction to -70% by rank 16, -90% by max ultimate rank, reduced % Bleed Resistance Reduction to -40% by rank 16, -50% by max ultimate rank
虫群:随等级增加活力伤害。降低活力降抗成长,现在16级-70%,满级90%,流血将抗成长降低,16级40%,满级50%。
Storm Totem: increased Lightning damage scaling with rank
闪电图腾:随等级增加闪电伤害
Corrupted Storm: fixed an issue with the Lightning damage not properly converting to Vitality damage
 闪电图腾变异:
Wind Devil: increased Physical and Electrocute damage scaling with rank
风魔:随等级增加物理和电击伤害。
Maelstrom: increased Lightning and Electrocute damage scaling with rank
风魔2进阶:随等级增加闪电和电击伤害
Stormcaller: increased Electrocute damage scaling with rank
风暴契约&随等级增加电击伤害
Wendigo Totem: slightly increased Vitality damage scaling with rank
回血图腾:随等级轻微增加活力伤害
Blood Pact: added flat Vitality damage
雪之契约:增加活力点伤
奥数专精:
Eel: added 4% Move Speed
鳗鱼:增加4%移动速度
Harvestman's Scythe: added 4% Move Speed
镰刀:增加4%移动速度
Sailor's Guide: increased % Move Speed to 8%
指南针:移动速度变8%
Bat Fangs: reduced cooldown to 0.6s, projectiles now have 100% chance to pass through enemies
蝙蝠星座技能:cd降低到0.6s,百分比几率穿透敌人。
Blades of Wrath: reduced number of projectiles to 15 by max rank
愤怒之刃:降低投射物数量,满级现在15个。
Blizzard: increased Frostburn damage and increased % Weapon damage to 16%, increased Projectile Radius to 2.0 and reduced Target Radius to 5.0
暴风雪:增加霜燃伤害,增加百分比武器伤害到16%,增加投射物半径,缩小攻击范围
Bull Rush: reduced % Weapon damage by 5% at max rank, increased Physical damage
公牛星座技能:满级降低5%武器百分比伤害,增加物理伤害。
Elemental Barrier: fixed missing visual effect indicator
元素护盾:修复看不到的视觉效果指示
Falcon Swoop: reduced % Weapon damage by 5% at max rank, increased Physical damage
鹰隼技能:满级降低5%武器百分比伤害,增加物理伤害
Meteor Shower: increased Physical and Fire damage, increased Projectile Radius to 2.4 and reduced Target Radius to 5.0
火炬技能:增加物理和火焰伤害,增加投射物半径到2.4米,攻击范围缩短为5米
Raise the Dead: increased the total speed and aggressiveness of the summoned skeletons
亡灵星座技能:增加召唤物全速和仇恨
Spear of the Heavens: increased radius to 2.4, % Weapon damage by 10% and increased Aether and Lightning damage
天堂矛:增加半径到2.4米,武器百分比增加10%,增加虚化和电伤。
Targo's Hammer: reduced % Weapon damage by 16% at max rank, increased Physical damage
泰格之锤:满级降低16%武器百分比伤害,增加物理伤害
Tempest: increased Lightning and Electrocute damage
暴风雨:增加闪电和电击伤害
Tsunami: increased Cold and Lightning damage, significantly increased Frostburn damage
海啸:增加冰、电伤,大幅增加霜燃伤害
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装备及物品变动
装备:传奇部分
深渊面具:增加20%流血抗
奥秘火铳:增加攻速到16%,oa提升到33
冬王之祸巨剑:增加15%施法速度
机械师的交火:增加4%cdr 手雷加成+3 增加攻速到15%
机械师的齐射: 增加4%cdr,罐式炸弹加成+3 增加oa到45
黑焰盟约套装:增加300生命奖励
黑焰盟约头盔:增加22%毒抗
血怒肩胛:增加14%混乱抗
巨蟒头环:增加20%活力抗
千里眼的头盔:生命降低至90
千里眼的护肩:oa降低至45
永恒风暴秘典:oa增加至65,增加技能伤害
冬王之冠:增加33元素抗,增加6%生命,增加技能伤害
屠魔者夹克:能量回复增加至2.5,增加15穿刺转活力
屠魔者头盔:增加30冰伤转活力
屠魔者手枪:能量回复增加至2.5
正义面甲:增加+1爆破专精
凯法佐斯的雕文印玺:宠物暴伤加成降低至5%,物转电降低到25%,宠物电点伤降低到3-18
正义手套:oa降低至24
山脉之心吊坠:增加召唤物攻速、轻微增加伤害和生存能力,增加24%活力抗,6%施法速度,攻速增加到6%、
地狱熔岩裤子:+2复仇烈焰变+2手雷
埃斯考恩触手:增加14%释法速度
飞弹套装:增加暴伤奖励到18%,新增-20%虚化抗
马套:套装技能变4.5s,原来是4s -2cd
复仇真理面具:+2复仇烈焰变+2手雷,+2罐式炸弹,增加物理%加成
绝望封喉面具 :增加18%混乱抗
黑曜石大锤:增加技能伤害
黑暗女王印戒:降物理抗-15%变-10%
统治王权项链:技能的爆伤和oa加成现在也会作用于玩家,爆伤降低到15%,oa降低到80
奥托斯火花权杖:新增45%冰转电,宠物点数电伤降低至1-36,物理转电降低至25%
风暴牢笼裤子:+2天火手雷变为漩涡(可能是手雷新的2进阶)
弧光巨剑:增加14%施法速度
时空风暴短剑:增加30虚转电,技能cd14s,有20元素将抗效果。
撒旦大口径步枪:+2震爆 手雷重做的名字
死亡标记套装:攻速奖励降低到12%
神圣平衡套装:增加50oa
毒刃契约套装:oa奖励降低到45
日落:火打+3 刃爆+3
日出:+3爆裂打击+3致命突袭
特洛赞套装:增加套装技能伤害和半径;增加80da,5%暴伤
特洛赞的头盔:增加30da,20混乱抗
特洛赞肩胛:增加30活力抗,50冰抗。
特洛赞法杖:增加oa至65,技能cd减至4.5秒
奥托斯风暴套装:oa降低至6%
奥祖因腰带:增加+2手雷
战裔套装:套装技能回血变6%,攻速奖励变9%,物理均伤变12-22
次元剑:冰转火变 45% 降抗变-20%
野血腰带:新增活力点伤,元素抗变26%,%物理伤加成改为%活力伤
野血护肩:增加活力点伤,oa增到45
野性剪毛护腿:增加4%物抗,20流血抗
  物品变动:
Increased the base speed of melee (non-caster) weapons in the 20-55 level range. This is primarily a quality of life change for characters levelling with melee builds and is a net DPS buff.
增加20-55级非施法近战武器的基础速度。这对正在升级的近战bd从根本上来说是人生转折和dps增加。
Reduced material costs of low level Epic Item Blueprints
降低低级蓝色装备设计图制作装备所需材料
Added a new Fire-based two-handed rifle Monster Infrequent to a new variant of Fleshwarped Trollsxinde
增加一个新的双手火枪特绿 在新出地牢里出
Relic - Belgothian's Carnage: adjusted chance of Defensive Ability Reduction to 25% chance of 40 Reduction for 2s, reduced Pierce damage bonus to 8
贝尔蒂戈的杀戮:几率降低da变成25%降低40 持续2s 穿刺点伤变为8
Relic - Primal Instinct: reduced % Attack Speed bonus for pets to 15%, reduced chance of spawning a minion on attack to 20%
原始本能:宠物增加攻速奖励降低到15% 攻击出现召唤物几率33%降低为20%
Component - Runestone: increased % Elemental Resist to 12% and added 12% Aether Resist
符文石(头部):变为12%元素抗 12%虚化抗
稀有词缀改变
Rare Prefix - Blighted: added % Vitality damage, increased Chance of Retaliation to 25%
绿前缀-枯萎的:添加%活力伤害,造成反击伤害几率增加到25%
Rare Prefix - Bloodletter's: increased Chance of Retaliation to 25%
绿前缀-放血者的:造成反击伤害几率增加到25%
Rare Prefix - Caustic (focus): replaced Chance of Reduced Offensive Ability Retaliation with % Vitality Resistance
绿前缀-腐蚀的(副手):造成降低OA反击被%活力抗取代
Rare Prefix - Destroyer's: replaced Chance of Fire Retaliation with % Cold Resistance
绿前缀-破坏者的:造成火焰反击伤害被%冰抗取代
Rare Prefix - Dreadlord's: added % Aether damage
绿前缀-魔王的:添加%虚化伤害
Rare Prefix - Eldritch: replaced Mana Burn with % Poison damage
绿前缀-神邪的:能量燃烧被%毒伤害取代
Rare Prefix - Plaguebearer's: Flat Resist Reduction fixed at 15 at all ranks rather than scaling up with level
绿前缀-病瘟的:点数抗性降低固定在15(平均值),而不是按等级决定
Rare Prefix - Tempest: increased Chance of Retaliation to 25%
绿前缀-风暴的:造成反击伤害几率增加到25%
Rare Prefix - Thunderstruck (armor/accessories): increased Chance of Retaliation to 25%
绿前缀-雷击的(盔甲):造成反击伤害几率增加到25%
Rare Prefix - Thunderstruck (focus): replaced Chance of Lightning Retaliation with 5% Cast Speed
绿前缀-雷击的(副手):闪电反击被5%施法速度取代
Rare Prefix - Tyrant's: % Damage reduction fixed at 15% at all ranks rather than scaling up with level
绿前缀-暴君的:%伤害降低固定在15%,而不是按等级决定
Rare Prefix - Venomfang: Chance of Defensive Ability Reduction adjusted to 40 at all levels, but chance of activation increased to 33%
绿前缀-毒牙的:几率造成DA降低调整为任何等级40点,但是触发几率增加到33%
Rare Suffix - Abyss: Chance of % Damage Reduction replaced with 12% Damage Reduction at all levels, % Resist Reduction adjusted to 12% at all levels
绿后缀-深渊之:几率造成%伤害降低在任何等级下为12%伤害降低,%抗性降低调整为任何等级12%
Rare Suffix - Arcane Balance (weapons): replaced flat Fire and Cold damage with Elemental damage, increased % Cast Speed, added % Attack Speed
绿后缀-奥术平衡之(武器):点数火焰和冰冻伤害替换为元素伤害,增加%施法速度,添加%攻击速度
Rare Suffix - Elements: added % Attack Speed
绿后缀-元素之:添加%攻击速度
Rare Suffix - Fallen Skies (weapons): replaced flat Cold and Lightning damage with % Crit damage and Offensive Ability
绿后缀-天崩之(武器):点数冰冻和闪电伤害替换为%暴击伤害
Rare Suffix - Ferocity: added bonus to Savagery
绿后缀-凶猛之:添加+野性(萨满)技能
Rare Suffix - Flamecaller's (weapons): added % Crit damage and % Elemental Resist, remove flat Fire and Lightning damage
绿后缀-唤火者之(武器):添加%暴击伤害和%元素抗性,移除点数火焰和闪电伤害
Rare Suffix - Onslaught: added bonus to % Cast Speed
绿后缀-猛袭之:添加%施法速度
Rare Suffix - Shattered Reality (weapons): added bonuses to Fabric of Reality, % Cast Speed and % Attack Speed, removed flat Chaos damage and Offensive Ability
绿后缀-破碎世界之(武器):添加+撕裂现实(奥术),%施法速度和%攻击速度,移除点数混乱伤害和OA
Rare Suffix - Voidfire (weapons): replaced flat Fire damage with bonus to Thermite Mine
绿后缀-虚空火焰之:点数火焰伤害被替换为+铝热地雷(爆破)&
游戏性变动:
XP gain from enemies boosted around 5-10%, less at lower levels, more so at higher levels.
打怪获得经验提升%5-10%,低等级低点,高等级高点。
Some minor difficulty adjustment to try to make ambient damage rate a bit more consistent. In Veteran, enemies had lower damage but higher Offensive Ability, resulting in more frequent but less damaging hits. In Elite Offensive Ability was inadvertently reduced below Veteran levels but damage was higher, resulting in less frequent but more damage attacks, which could make rate of damage more jumpy. I've tried to smooth this out a bit, so the way enemies scale from Veteran to Elite is more consistent and damage rate should be a little more normalized on Elite. Some of these changes will trickle through to Ultimate but it shouldn't have a big effect there, since certain values were already scaled well above Veteran and I just left them alone.
细微调整了游戏难度使得不能同难度伤害更加平滑。老兵模式,怪物有更少的伤害但是oa更高,造成更多伤害率但是伤害不高。在精英难度,怪物oa不经意的比老兵难度低,伤害命中低攻击高。造成伤害频率跳动更大。我想让这个更平滑一些,老兵到精英难度的伤害成长更平滑,精英的伤害率更正常。这些变化中的某些将慢慢变化到终极,但是不会造成很大影响,因为这些经验已经从老兵获得提升,我就不管了。
Slightly increased drop rate of Unique items on Elite and Ultimate difficulties from non-Nemesis sources.
轻微提升了精英和终极难度非复仇单位装备掉率。
Reduced some excessively high Aether resists on various enemies (ex. Aether Crystals, Flesh Hulks, Aetherial Phantoms). While these enemies are still highly resistant to the Aether, they should become more approachable for builds heavily reliant on Aether damage
降低了某些超高虚化抗怪物的虚化抗(虚化晶体、等等)。虽然这些怪依然高额虚化抗,但是对某些虚化bd更好打了。
Slightly increased % damage bonuses from Cunning and Spirit. Monster base damage adjusted accordingly.
轻微增加了敏捷和智力%伤害加成。怪物基础伤害相应也调整。
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恐怖黎明毒弹巫刃BD怎么样玩法及装备选择心得
来源:本站整理作者:佚名时间: 16:32:11(0)
  《恐怖黎明》正式版毒弹巫刃BD怎么玩?恐怖黎明毒弹巫刃BD装备怎么选择?因为部分星座以及技能的大幅调整,恐怖黎明正式版毒弹巫刃BD自由有所改动,经过一番的洗点,在此给出最新版B31毒弹巫刃玩法攻略以及装备选择心得,有兴趣的来了解一下吧。
  概况:
  该BD并非为高端BD,是送给那些重来没有玩过的,并且手速一般的玩家的。该BD不依赖装备、没有天敌、从普通难度就能够开始顺利构建,没有战斗压力。只要脸不丑,几乎能够0死亡。这不是一个可以极端利用装备或神装碾压的BD。
  新版BD在点数投入上这个BD相对更加灵活些,在战斗这部分有不少点能协调着加。此外,因为部分机制的调整,现在的毒弹巫刃也有必加的毒系技能了&邪眼。
  职业:战士+神秘,偏重神秘
  装备集齐难度:1分
  主副手:枪盾(单手枪+盾)
  技能加成:影响不大
  常驻buff:附身、德里克之血、指挥领域(战意)
  主要输出手段:德里克的凝视(星座:毒爆)、强力毒性炸弹(星座:蝙蝠牙)、邪眼(星座:女神)
  主要防护手段:战斗警觉、曼海尔的意志
  降抗手段:强力毒炸弹、虚弱诅咒
  hp主要回复手段:德里克之血+血瓶+蝙蝠之牙
  主要武器附魔:浸毒弹药和德里克的印记
  所有主要手段都不涉及任何特殊装备以及特殊技能加成。
  防猝死手段:曼海尔的意志
  主要星座:(从上到下、从左到右、)蝮蛇、女神、天平、蝙蝠、老鼠、仙鹤、蝎子(毒眼或蜘蛛都可以),猎鹰、憎恶、巨人。
  圣物:枯萎
  装备倾向:优先级为:保障一定抗性以及防御能力的基础&保障有2000基础的战斗能力&堆积毒性、酸性伤害&其他
  开荒难度:非常容易
  高威胁场景站场能力:7分
  单体输出能力:7分
  群体输出能力:10分
  技能和星座:
  技能重点介绍:
  1战士:战士这边的技能点相对灵活。
  由于战意现在的修改,满触发巨额的全伤害和OA,使他一跃成为最具备性价比的加点之一,满。
  战斗警觉这个盾墙大家其实忽略了他本身最大的意义,也就是免晕,在打不少BOSS时免晕免冻意味着生死。
  曼海尔的意志没有什么说头,第二条命。
  战吼的-25%伤害和指挥领域锦上添花。
  神秘:作为主加的专精,神秘的点相对固定。
  诅咒现在大大削弱,不过在这个BD里面5+10还是必需的。
  德里克之血16+12或者16+10,不解释,附身满,不解释。
  在新的BD里面本人放弃了魔印,因为现在有更好吸血选择,也就是蝙蝠之牙。
  邪眼12+1+1+12,这样你就能够获得一个4秒一次,7.3范围的一个巨大的毒爆术。
  要是你运气非常差没有触发本次的毒爆,那么邪眼可完美救场。
  星座重点介绍:
  在这个体系里面,憎恶、巨人、女神、蝙蝠是必备星座。
  诸恶修改以后的毒爆已经是清场最强技能没有之一,而修改以后的蝙蝠简直就是一个吸血机器,配合强力毒炸弹的不间断的伤害,基本每一次都能够触发,一次不错的触发能够恢复1000+的HP,在本人看来用5点虔诚点来换下魔印简直是非常的划算。
  本人用德里克的凝视作为诸恶的触发技能,因为德里克的凝视2.5SCD和毒爆2SCD完美契合,而多个眼球大大的提升了触发几率&很少有脸丑不触发的情况。
  强力毒炸弹绑定蝙蝠,最大化的压榨吸血能力。
  邪眼本人绑定了女神,4秒冷却与女神的3秒冷却相宜得章,在这个BD里面你不需要担心任何毒及流血效果。
  一些能够调整的星座:
  蜘蛛、守护者的凝视、蝎子、锻造、天平、王座
  某些星座能够根据场上需要进行个别调整,由于现在主要的攻击性技能已都有了星座绑定,因此主动触发类星座的优先级就往后靠了。只是一个防御和进攻的取舍。
  放弃了酸雾,这是因为酸雾在削弱之后已经完全不具备和强力毒炸弹共存的条件,要是本人用近战武器,可能还会选择它;
  放弃了以前有的铁毡,因为在这个BD里面我们不是一定需要铁毡的爆发能力。
  输出能力
  减抗能力:-38%(虚弱诅咒)-30(强力毒炸弹)。
  输出效果:目前一般打紫名BOSS都是1.5-2W一跳的毒,相对来讲,例如杀守门人这种毒系怪物效率低些,在0.8-1.4W一跳。这还是因为本人装备不是太好的情况。
  BD强处:
  1. 不怕晕不怕冻不怕毒不怕流血不怕包围敢于和冥灵暴君、骸骨巨人这类怪正面冲锋。
  2. 配合HC模式使用更美味。
 一些装备情况及数据:
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