skyrealism名词解释这个enb该怎么用

skyrealism这个enb该怎么用_百度知道
skyrealism这个enb该怎么用
我有更好的答案
EnableSkyLighting=false 物体的阴影正常 EnableSkyLighting=true 物体的阴影很少 DirectLightingIntensity=【可0到10】 太阳的光线的强度 driectlightingintensity=(0-10) 太阳的光线房子的蒙度 ColorPow=【可0到5】 GTA4中的颜色的深度 |GTA。
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泰姆瑞尔天候 Climates Of Tamriel 3.0正式发布(宣传视频使用SkyRealism - ENB Evolved)
主题帖子积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
本帖最后由 ele 于
23:59 编辑
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Bing的机翻也这么给力......
这个N网Overhauls类排名第二的名MOD不用多介绍了,北京时间3月31日凌晨1点准时登场,作者jjc71可能不再继续做新MOD,转而和其他MODer做一个独立的游戏,叫The Last Paragon...
CoT3.0比较特别的是可选Climates of Tamriel - Winter Edition组件,加入龙裔DLC补丁,夜晚分了8级,和2.1相反的是越高级别夜晚越黑,而地牢和室内光照的插件看来应该还是直接用2.1的,看来和RLO Team交流过之后很认同,那么在使用CoT + RLO时继续抛弃这个两个,使用RLO的就最好了。
新版发布初期还来个BOSS报ESM主文件损坏的小插曲,说是ESM用TesVSnip容易损坏文件,如果用TesVEdit可能就没事发生了,其实已经用上的人没遇到什么问题,jjc71也不跟你急,和家人度周末重要,现在已经着手检查修正准备重新放出。
QQ截图02.jpg (48.65 KB, 下载次数: 0)
23:54 上传
这么热门的MOD论坛肯定有热心人士分流汉化,我就不争抢了
宣传视频:
录制者:Josh Ezzell
ENB:(Vanilla Preset)
其他用到的MOD素材:
-&&The Texture Pack Combiner
-&&The Static Mesh Improvement Mod
-&&Vurt's Flora Overhaul - Basic Edition'
-&&Lush Trees and Grass 1.62
-&&Grass on Steroids - SFO Edition
-&&Beautiful Landscapes - Skyrim Grassification Project - SFO Edition
-&&Unique Trees (not yet released)
-&&Rainbows
-&&Shooting Stars
__n.jpg (69.28 KB, 下载次数: 0)
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你太慢了,我汉化好了。http://bbs.3dmgame.
这个真心可以有~~
英国国防部。。。
呃,英国和中国时差是多少?
主题帖子积分
高级玩家, 积分 270, 距离下一级还需 330 积分
高级玩家, 积分 270, 距离下一级还需 330 积分
早就是知道了。。很期待天候3.0和重置1.0一起玩啊。。
主题帖子积分
超级玩家, 积分 955, 距离下一级还需 45 积分
超级玩家, 积分 955, 距离下一级还需 45 积分
主题帖子积分
中级玩家, 积分 138, 距离下一级还需 112 积分
中级玩家, 积分 138, 距离下一级还需 112 积分
我是沙发?不会吧?
主题帖子积分
中级玩家, 积分 138, 距离下一级还需 112 积分
中级玩家, 积分 138, 距离下一级还需 112 积分
居然是地板。。。
主题帖子积分
高级玩家, 积分 270, 距离下一级还需 330 积分
高级玩家, 积分 270, 距离下一级还需 330 积分
我们的时差是多少啊 有木有翻译主的大大预订汉化啊。。
主题帖子积分
前田 彩美菜
超级玩家, 积分 785, 距离下一级还需 215 积分
超级玩家, 积分 785, 距离下一级还需 215 积分
這史詩級更新阿!!
希望不要在黑的一逼了....
小強ENB+天候的嚕過~!!
主题帖子积分
游戏狂人, 积分 1008, 距离下一级还需 992 积分
游戏狂人, 积分 1008, 距离下一级还需 992 积分
那个弱弱的问句.
主题帖子积分
高级玩家, 积分 297, 距离下一级还需 303 积分
高级玩家, 积分 297, 距离下一级还需 303 积分
昨天刚去弄了RCRN AE BETA 1.1.1,一山不容二虎啊……
主题帖子积分
高级玩家, 积分 424, 距离下一级还需 176 积分
高级玩家, 积分 424, 距离下一级还需 176 积分
擦擦擦擦擦
主题帖子积分
新手玩家, 积分 9, 距离下一级还需 21 积分
新手玩家, 积分 9, 距离下一级还需 21 积分
这是标准的回复知道吗
主题帖子积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
平田真悲劇平男. 发表于
那个弱弱的问句.
英国时区是GMT+0(现在不是夏时制),北京时区是GMT+8。
主题帖子积分
超级玩家, 积分 638, 距离下一级还需 362 积分
超级玩家, 积分 638, 距离下一级还需 362 积分
我想问下N网Overhauls类排名第一的是哪个
主题帖子积分
高级玩家, 积分 469, 距离下一级还需 131 积分
高级玩家, 积分 469, 距离下一级还需 131 积分
效果值得期待啊
主题帖子积分
游戏达人, 积分 2262, 距离下一级还需 1238 积分
游戏达人, 积分 2262, 距离下一级还需 1238 积分
等了一星期了
主题帖子积分
游戏狂人, 积分 1131, 距离下一级还需 869 积分
游戏狂人, 积分 1131, 距离下一级还需 869 积分
如果到时跳票二天,那就好玩了
主题帖子积分
中级玩家, 积分 152, 距离下一级还需 98 积分
中级玩家, 积分 152, 距离下一级还需 98 积分
COT与RCRN真难选择
主题帖子积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
bronze316放出的一张Project ENB搭配CoT Winter Edition的截图(Cinematic Preset) ,Project ENB最终版也将在30日放出,支持CoT 2.1和3.0。
tesv2137s.jpg (155.37 KB, 下载次数: 0)
13:52 上传
主题帖子积分
高级玩家, 积分 468, 距离下一级还需 132 积分
高级玩家, 积分 468, 距离下一级还需 132 积分
坐等 坐等 再坐等···可截图的说
主题帖子积分
新手玩家, 积分 45, 距离下一级还需 -15 积分
新手玩家, 积分 45, 距离下一级还需 -15 积分
搭配一下,真的是照片级了
主题帖子积分
节操为负的御姐控!
游戏精英, 积分 8926, 距离下一级还需 74 积分
游戏精英, 积分 8926, 距离下一级还需 74 积分
我会说咱泪流满面的期待么
主题帖子积分
高级玩家, 积分 303, 距离下一级还需 297 积分
高级玩家, 积分 303, 距离下一级还需 297 积分
这个winter edition难道要把材质都换掉吗,,这下有的忙活了,得打多少patch啊
主题帖子积分
照顾大雄太辛苦了有木有。。。
游戏达人, 积分 2416, 距离下一级还需 1084 积分
游戏达人, 积分 2416, 距离下一级还需 1084 积分
o.0~这玩意不是有了么。。。。。。好吧我承认我已经赛博坦星球了。。。。。。
主题帖子积分
不要以為是理所當然!
超级玩家, 积分 644, 距离下一级还需 356 积分
超级玩家, 积分 644, 距离下一级还需 356 积分
這個好啊!!
主题帖子积分
十字月★灵猫
超级玩家, 积分 789, 距离下一级还需 211 积分
超级玩家, 积分 789, 距离下一级还需 211 积分
刚把cot删掉...表示原版天气配合119挺好的了
主题帖子积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
本帖最后由 ele 于
01:21 编辑
3.0正式发布
Climates Of Tamriel - V3 (包含Night、Dungeons 及 Interior 模组)
可选组件:
Climates Of Tamriel - Dawnguard Patch
Climates Of Tamriel - Dragonborn Patch
Climates Of Tamriel - Sounds
Climates Of Tamriel - Winter Edition
主题帖子积分
高级玩家, 积分 588, 距离下一级还需 12 积分
高级玩家, 积分 588, 距离下一级还需 12 积分
主题帖子积分
超级玩家, 积分 848, 距离下一级还需 152 积分
超级玩家, 积分 848, 距离下一级还需 152 积分
ApocalypseSPEC 发表于
昨天刚去弄了RCRN AE BETA 1.1.1,一山不容二虎啊……
我还用了SMIM和ELAF呢,没个权威人士说说到底这几样东西的冲突在哪里啊?
顺便问一下你觉得RCRN的效果明显不?RCRN你用起来会有阴影错位的现象么?
主题帖子积分
超级玩家, 积分 848, 距离下一级还需 152 积分
超级玩家, 积分 848, 距离下一级还需 152 积分
□垨墓亽 发表于
我会说咱泪流满面的期待么
貂蝉,给我个游戏完美硬盘版的链接啊,找了半天好多广告
主题帖子积分
超级玩家, 积分 848, 距离下一级还需 152 积分
超级玩家, 积分 848, 距离下一级还需 152 积分
擦擦擦擦擦
签名是哪里的啊?
端午小水呱
端午節獲得的特殊活動勳章
3DM论坛荣誉勋章
3DM论坛荣誉勋章
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查看: 11625|回复: 54
泰姆瑞尔天候 Climates Of Tamriel 3.0正式发布(宣传视频使用SkyRealism - ENB Evolved)
主题帖子积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
本帖最后由 ele 于
23:59 编辑
__n.jpg (43.7 KB, 下载次数: 0)
00:58 上传
QQ截图23.jpg (92.4 KB, 下载次数: 1)
00:57 上传
Bing的机翻也这么给力......
这个N网Overhauls类排名第二的名MOD不用多介绍了,北京时间3月31日凌晨1点准时登场,作者jjc71可能不再继续做新MOD,转而和其他MODer做一个独立的游戏,叫The Last Paragon...
CoT3.0比较特别的是可选Climates of Tamriel - Winter Edition组件,加入龙裔DLC补丁,夜晚分了8级,和2.1相反的是越高级别夜晚越黑,而地牢和室内光照的插件看来应该还是直接用2.1的,看来和RLO Team交流过之后很认同,那么在使用CoT + RLO时继续抛弃这个两个,使用RLO的就最好了。
新版发布初期还来个BOSS报ESM主文件损坏的小插曲,说是ESM用TesVSnip容易损坏文件,如果用TesVEdit可能就没事发生了,其实已经用上的人没遇到什么问题,jjc71也不跟你急,和家人度周末重要,现在已经着手检查修正准备重新放出。
QQ截图02.jpg (48.65 KB, 下载次数: 0)
23:54 上传
这么热门的MOD论坛肯定有热心人士分流汉化,我就不争抢了
宣传视频:
录制者:Josh Ezzell
ENB:(Vanilla Preset)
其他用到的MOD素材:
-&&The Texture Pack Combiner
-&&The Static Mesh Improvement Mod
-&&Vurt's Flora Overhaul - Basic Edition'
-&&Lush Trees and Grass 1.62
-&&Grass on Steroids - SFO Edition
-&&Beautiful Landscapes - Skyrim Grassification Project - SFO Edition
-&&Unique Trees (not yet released)
-&&Rainbows
-&&Shooting Stars
__n.jpg (69.28 KB, 下载次数: 0)
00:57 上传
__n.jpg (66.61 KB, 下载次数: 0)
00:58 上传
__n.jpg (75.27 KB, 下载次数: 0)
01:01 上传
3670523_n.jpg (110.39 KB, 下载次数: 3)
01:01 上传
__n.jpg (56.74 KB, 下载次数: 0)
00:57 上传
9456093_n.jpg (47.7 KB, 下载次数: 0)
00:57 上传
5411650_n.jpg (61.4 KB, 下载次数: 0)
00:57 上传
你太慢了,我汉化好了。http://bbs.3dmgame.
这个真心可以有~~
英国国防部。。。
呃,英国和中国时差是多少?
主题帖子积分
高级玩家, 积分 270, 距离下一级还需 330 积分
高级玩家, 积分 270, 距离下一级还需 330 积分
早就是知道了。。很期待天候3.0和重置1.0一起玩啊。。
主题帖子积分
超级玩家, 积分 955, 距离下一级还需 45 积分
超级玩家, 积分 955, 距离下一级还需 45 积分
主题帖子积分
中级玩家, 积分 138, 距离下一级还需 112 积分
中级玩家, 积分 138, 距离下一级还需 112 积分
我是沙发?不会吧?
主题帖子积分
中级玩家, 积分 138, 距离下一级还需 112 积分
中级玩家, 积分 138, 距离下一级还需 112 积分
居然是地板。。。
主题帖子积分
高级玩家, 积分 270, 距离下一级还需 330 积分
高级玩家, 积分 270, 距离下一级还需 330 积分
我们的时差是多少啊 有木有翻译主的大大预订汉化啊。。
主题帖子积分
前田 彩美菜
超级玩家, 积分 785, 距离下一级还需 215 积分
超级玩家, 积分 785, 距离下一级还需 215 积分
這史詩級更新阿!!
希望不要在黑的一逼了....
小強ENB+天候的嚕過~!!
主题帖子积分
游戏狂人, 积分 1008, 距离下一级还需 992 积分
游戏狂人, 积分 1008, 距离下一级还需 992 积分
那个弱弱的问句.
主题帖子积分
高级玩家, 积分 297, 距离下一级还需 303 积分
高级玩家, 积分 297, 距离下一级还需 303 积分
昨天刚去弄了RCRN AE BETA 1.1.1,一山不容二虎啊……
主题帖子积分
高级玩家, 积分 424, 距离下一级还需 176 积分
高级玩家, 积分 424, 距离下一级还需 176 积分
擦擦擦擦擦
主题帖子积分
新手玩家, 积分 9, 距离下一级还需 21 积分
新手玩家, 积分 9, 距离下一级还需 21 积分
这是标准的回复知道吗
主题帖子积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
平田真悲劇平男. 发表于
那个弱弱的问句.
英国时区是GMT+0(现在不是夏时制),北京时区是GMT+8。
主题帖子积分
超级玩家, 积分 638, 距离下一级还需 362 积分
超级玩家, 积分 638, 距离下一级还需 362 积分
我想问下N网Overhauls类排名第一的是哪个
主题帖子积分
高级玩家, 积分 469, 距离下一级还需 131 积分
高级玩家, 积分 469, 距离下一级还需 131 积分
效果值得期待啊
主题帖子积分
游戏达人, 积分 2262, 距离下一级还需 1238 积分
游戏达人, 积分 2262, 距离下一级还需 1238 积分
等了一星期了
主题帖子积分
游戏狂人, 积分 1131, 距离下一级还需 869 积分
游戏狂人, 积分 1131, 距离下一级还需 869 积分
如果到时跳票二天,那就好玩了
主题帖子积分
中级玩家, 积分 152, 距离下一级还需 98 积分
中级玩家, 积分 152, 距离下一级还需 98 积分
COT与RCRN真难选择
主题帖子积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
游戏达人, 积分 3489, 距离下一级还需 11 积分
bronze316放出的一张Project ENB搭配CoT Winter Edition的截图(Cinematic Preset) ,Project ENB最终版也将在30日放出,支持CoT 2.1和3.0。
tesv2137s.jpg (155.37 KB, 下载次数: 0)
13:52 上传
主题帖子积分
高级玩家, 积分 468, 距离下一级还需 132 积分
高级玩家, 积分 468, 距离下一级还需 132 积分
坐等 坐等 再坐等···可截图的说
主题帖子积分
新手玩家, 积分 45, 距离下一级还需 -15 积分
新手玩家, 积分 45, 距离下一级还需 -15 积分
搭配一下,真的是照片级了
主题帖子积分
节操为负的御姐控!
游戏精英, 积分 8926, 距离下一级还需 74 积分
游戏精英, 积分 8926, 距离下一级还需 74 积分
我会说咱泪流满面的期待么
主题帖子积分
高级玩家, 积分 303, 距离下一级还需 297 积分
高级玩家, 积分 303, 距离下一级还需 297 积分
这个winter edition难道要把材质都换掉吗,,这下有的忙活了,得打多少patch啊
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照顾大雄太辛苦了有木有。。。
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o.0~这玩意不是有了么。。。。。。好吧我承认我已经赛博坦星球了。。。。。。
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不要以為是理所當然!
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這個好啊!!
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十字月★灵猫
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刚把cot删掉...表示原版天气配合119挺好的了
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Climates Of Tamriel - V3 (包含Night、Dungeons 及 Interior 模组)
可选组件:
Climates Of Tamriel - Dawnguard Patch
Climates Of Tamriel - Dragonborn Patch
Climates Of Tamriel - Sounds
Climates Of Tamriel - Winter Edition
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ApocalypseSPEC 发表于
昨天刚去弄了RCRN AE BETA 1.1.1,一山不容二虎啊……
我还用了SMIM和ELAF呢,没个权威人士说说到底这几样东西的冲突在哪里啊?
顺便问一下你觉得RCRN的效果明显不?RCRN你用起来会有阴影错位的现象么?
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□垨墓亽 发表于
我会说咱泪流满面的期待么
貂蝉,给我个游戏完美硬盘版的链接啊,找了半天好多广告
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擦擦擦擦擦
签名是哪里的啊?
端午小水呱
端午節獲得的特殊活動勳章
3DM论坛荣誉勋章
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Correct Enblocal Settings
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So I was installing SkyRealism using the enb guide and I noticed the site
used for getting parameters for the memory section of enblocal no longer works. After some digging I found there were some formulas to come up with the needed information but as I am still unsure if I fully understand them I was wondering if anyone here could help? I have gtx 680 4GB and 12GB of ram with a i7 980x. Thanks!
redirishlord
I have a GTX 670 & 16gb of R getting good results with reserved memory @ 512 and video memory size @ 10,240 (which I believe is the maximum value).
Based on my specs above do you have any thoughts on what my video memory size should be set to? I am a little apprehensive to set mine that high considering I have only 12gb of ram and then 4gb on my card. Where you seem to have a little more headroom in ram.
Edited by prizner, 09 April 2014 - 02:18 PM.
Given your abundance of RAM, you can even get a bit higher at&ReservedMemorySizeMb=&768-1024 are values that were recommended by Boris on more than one occasion.&10240 MB is indeed the max. value for "VideoMemorySizeMb". The optimal formula is&your Video Memory Size - 128 MB.&But if you add the max. value, it won't make a difference. But cards with just 1024 MB RAM should use the formula and add&1024 - 128 = 896&as the best value. I also comply to this with my 3GB ATI.
Edited by thommaal, 09 April 2014 - 02:22 PM.
Why not just use the autodetect feature?
Actually, the information I gave, needs a huge disclaimer. I cite jafin16 from :&&The memory management features of ENBoost (included in ENBSeries) affect both RAM and VRAM. Essentially, a DirectX 9 application (like Skyrim) mirrors the textures loaded into vram, in the RAM as well. The whole issue is that when Skyrim hits 3.1Gb of RAM (NOT vram) the game crashes, because it's a 32-bit application and can't handle more memory. What ENBoost does, in short (and I may be wrong on some of the exact specifics, but this is the gist of it), is it frees up the system memory, by not mirroring everything and offloading some of that to VRAM, and some a large chunk of it gets offloaded to the enbhost.exe application. So the 128gb future proofing that Boris did is for system RAM, NOT vram. Vram isn't really a factor. I mean, the more you have, the better, but I have never used my 4Gb of VRAM and I have a MASSIVE load order with a lot of texture/mesh packs installed and a fairly heavy ENB setup. However, if I add up system ram used by Skyrim and ENBhost.exe I regularly hit right about 3.5-4gb.
Anyways, hope that explains it.
TL;DR It's for system memory, not video memory.
Oh, and one last thing. The parameter, VideoMemorySizeMb parameter does indeed tell ENB how much VRAM you have. However, if you set it to a higher amount, the game will then be able to use some of your system memory as VRAM. RAM isn't usually as fast as VRAM but more is always better. The formula you've seen go around is for 64-bit OS's and is VRAM+RAM-2048=VideoMemorySizeMb (maxes out at 10240). I set mine to 8192 (see my system specs below.)
Edited by thommaal, 09 April 2014 - 03:29 PM.
&&At first i was going to but then I read so many conflicting comment on some people saying use your base vram as parameters (which auto detect seems to use) other saying use more than vram aka ram+vram-2048. So I though i would just ask some people with more experience. Thank you all for your help I think I have it figured out now
I gave this a quick test and I think it really improved my performance! I have 2 GB graphic card and 8 GB of ram. I set&VideoMemorySizeMb to 2048 (as per my VRAM) and I must say that sometimes I get big stutter when turning around (a clear indication of hitting VRAM limitations), especially when there are a lot of NPC in the picture (I use 1K for exterior textures, but 2K for NPCs and most of the equipment).&&I have changed&VideoMemorySizeMb to 8192 (as per the formula above) and loaded a recent save, where a large battle occurs (Extended Encounters mod), something between 15-20 NPCs (my char + 2 followers, some bandits, a Redguard party, a giant, a farmer with a cow, some mercenaries &etc. - so A LOT of different textures loaded) and the battle went really smooth, only some minor stutters when turning around.&As I said, this was only a quick test in a spot I knew is bad, as I've had some problems with it yesterday when I played - first time I encountered it my game froze for about 30 seconds during getting off my horse, then another 15 sec freeze when I tried to turn back and run to fight. Now all played very smooth, no issues.&&I will do some more testing soon to confirm, but initial thoughts are that this formula is actually working. I just hope it's not a placebo!&
The formulae is in theory sound... the main issue it is that is assumes that you also have a super optimal motherboard, and otherwise decent system that can handle the bandwidth you request it to do.&&In general if you get any excessive stuttering, slowdowns etc. then it all comes down to just trying to alter those two values.... and your driver version ofc.&&&I have used 8192 with 2Gb VRAM and 16Gb RAM since ENBoost came out and it has been the best option ever since... I could go to 10Gb but never saw any indication of the game asking that much with my memory requirements... it usually caps out around 8Gb.&&ofc. you will most likely ALWAYS get some stuttering when scrolling around really fast, and when loading new cells, but this is to be expected... people tend to forget that skyrim is a giant openworld game... not a closed in single player level with highly efficient LOD generation.&
It always comes down to the specific system at work. The first formula I mentioned works well even for low-end systems, the second one is better suited for higher end and well maintained systems. The hardware is definitely an issue here, as is the OS; 64bit users seem to fare better (not surprisingly) - but, in the end, it boils down to: Just give it a try.
Edited by thommaal, 09 April 2014 - 05:52 PM.
Hm.. from what I've read leaving a little vram for other applications can be beneficial, e.g. going for 2000 in case of 2048 mb vram. Maybe this explains Rootsrat's crashes but appearently the outcome can vary from setup to setup.I'm wondering why there isn't an explicit feature to preload textures to ram. From what I've read the method of setting VideoMemorySizeMb above vram seems unofficial but works for some people (Boris once complained about people setting VideoMemorySizeMb to high amounts). The downside for people having access vram could be that vram is crammed with textures you don't need while the textures you do need are in ram when turning around. This is speculation though as I do not understand much of the inner workings of ENBoost.Ayien what texture resolution do you use? Maybe ENBoost just preloads as many textures as it can while leaving some working space.
Just to clarify - I don't get VRAM/RAM related crashes, I don't get other CTD's ofter either tbh. It's clearly not enough VRAM problem, as the game freezes when it tries to load new textures as the camera rotates the view. Once the textures are loaded, it comes back to normal. And again - these freezes happen ONLY where there are a lot of various NPC's in an exterior area - it's pretty much OK in the cities as well, only happens in the open world with load of NPCs.&&I will do some more testing soon and report back. And yeah, I agree there are a lot of factors to whether it works or not, like hardware set up, OS architecture, other software running in the background etc.
I threw out the VRAM formula weeks ago and just started using my actual GPU Memory Amounts. In [color=rgb(255,255,0);]DXdiag[/color] it will tell you on the display tab what your approximate&"total" video memory is and that's the best number to use minus a little bit overhead.&For example:&DXDiag tells me 4095 MB's, so I use 3968 for VideoMemorySizeMb.&Weeks ago,&with great success, I also have started using much larger ReservedMemorySizeMb settings. Boris has dropped a few bombs of late concerning how that settings interacts and the just of it is if you have limited VRAM, upping that setting to a larger percentage of you physical VRAM might be beneficial. I have 1GB VRAM, so I set mine at 512 or 768 depending on the ENB Preset that I am running. So, ENB is juggling my Skyrim with these settings:&[MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=768VideoMemorySizeMb=3968EnableCompression=trueAutodetectVideoMemorySize=false&They are tailored to my system.
MadWizard25
Interesting. A&1. Have you found any significant differences with EnableCompression set to false?&2. Im running skse 1.7 alpha. With ExpandSystemMemoryX64 set to true, skyrim crashes for me. Boris did say that this was a compat issue, and hes not fixing it. Do you run skse 1.7, and if so, how are you avoiding the crash?&3. You mention upping ReservedMemorySizeMb higher if you have limited VRAM. By limited VRAM do you mean purely in regards to your computer, or in regards to Skyrim? I have 4GB VRAM, which I would not call limited in regards to computers. However, in Skyrim exteriors i frequently hit my VRAM limit, so it could be limited in regards to Skyrim.
keithinhanoi
I've got a 1GB AMD like Kuldebar, albeit quite a bit slower.&1. Enable Compression helps us on VRAM usage as we're limited on&actual physical video RAM memory (which I'm sure is what Kuldebar meant.)&It also can slow things down a bit - translating to stutter or lack of "fluid motion" in game in areas where a significant number of textures are getting loaded / unloaded. The compression is applied when moving data from system RAM to VRAM, IIRC, because that where it's assumed your working with constraints of how much memory is available.&Like everything else about ENBoost, your mileage may vary - it really depends on your system, and particularly your MB bus / PCIe / RAM / VRAM clock speeds.&Jafin16 certainly seems to know his stuff, and Boris has rarely come back to correct Jafin16, so his explanations can be trusted. That doesn't stop me from reading through every post Boris has made about each ENBoost feature / enblocal.ini setting to gather what the maker himself has said on the topic (though it does require so real reverse-English translation skills to really understand it all!)&2. I also run SKSE 1.7 alpha, and implementing sheson's memory patch fix with it. I don't see any difference in stability regardless of how I set&ExpandSystemMemoryX64.&What I can tell you is that the setting definitely changes where some memory heap blocks are allocated in TESV.exe's memory address space. I've used the VMMap utility to confirm this - even the blocks affected by sheson's fix are moved to the top of the address space when the setting is enabled (and thus matching Boris' description of what it does.)&However, I absolutely refuse to agree that the setting causes any incompatibilities with SKSE 1.7.0, and would suggest that it's much more likely due to something else - perhaps Race Menu (which is known to drastically increase block 1 heap usage) or another SKSE plug-in-based mod? But then, I also use Race Menu - no problem, so go figure.&Bottom line, it's hard to know how I'm avoiding the crash with ExpandSystemMemoryX64=true&when I don't get one in the first place. Honestly, I have investigated quite deeply - even asking questions of MS system engineers into what this feature does, and you are&not missing out on anything performance-wise by leaving it disabled. Trust me. Just set it to whatever doesn't seem to cause more crashes, and forget about it.&What did I say above....? Oh yeah, again, your mileage may vary.&3. By limited VRAM, I'm sure he means&actual physical video RAM. Which I've only got 1GB of. SO Boris' comment doesn't really apply to you. General consensus as of late with ReservedMemorySizeMb&is to try 128 or 256 for a 4GB vcard setup like yours. That setting seems to have much more correlation to reproducible crashes than ExpandSystemMemoryX64 does, from what I've read. But... if you're hitting your (physical) VRAM limit often, you must be using pretty hi-res textures, so then you may actually want to try setting&ReservedMemorySizeMb to&512. Maxing out on VRAM also means you should consider setting&VideoMemorySizeMb higher than 4096, to extend what is used as VRAM into system RAM (in enbhost.exe, as jafin16 explained.)&&To throw my hat into the ring on that&VideoMemorySizeMb question - I am running with 4095 myself, had been using 3072 before, and have seen no difference, but when I had tried setting it to 1024 or even 1000 as some suggest - lag & stutter galore!&Very interesting to note - with my 32GB of system ram, if I set&AutodetectVideoMemorySize=true (which&overrides ANYTHING you have set by&VideoMemorySizeMb by the way) then when I check in the ENB GUI, it tells me ENBoost decided my Video Memory Size is between 15-17GB, depending on what else is running when I start Skyrim.&This shows that the previous 10GB limit on the RAM+VRAM-2048 equation no longer applies, due to the new 128GB limit increase that Boris added (in 0.250, I think it was). Also, it shows that&AutodetectVideoMemorySize does&not just set the value to be the same as your physical VRAM size.
Edited by keithinhanoi, 10 April 2014 - 10:52 AM.
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