the reason is very simple, away from thevery few people like

The best interface is no interface | Cooper Journal
Golden Krishna
“Atmadm.”
Getting our work done was an alphabet soup nightmare.
“chkntfs.”
(Source: )
Then, in 1984, Apple adopted Xerox PARC’s WIMP — window, icon, menu, pointer — and took us a galactic leap forward away from those horrifying command lines of DOS, and into a world of graphical user interfaces.
Apple’s Lisa. (Source: )
We were converted. And a decade later, when we could touch the
instead of dragging a mouse, we were even more impressed. But today, our love for the digital interface has gotten out-of-control.
It’s become the answer to every design problem.
How do you make a better car? Slap an interface in it.
Speedometer in BMW’s Mini Cooper. (Source: )
Who doesn’t want Twitter functionality inside their speedometer? (Source: )
How do you make a better refrigerator? Slap an interface on it.
“Upgrade your life” with a better refrigerator door. (Source: )
Love to check my tweets when getting some water from the fridge. (Source: )
How do you make a better hotel lobby? Slap an interface in it.
(Source: )
A giant touchscreen with news and weather is exactly what’s missing from my hotel stay. (Source: )
Creative minds in technology should focus on solving problems. Not just make interfaces.
As Donald Norman
in 1990, “The real problem with the interface is that it is an interface. Interfaces get in the way. I don’t want to focus my energies on an interface. I want to focus on the job…I don’t want to think of myself as using a computer, I want to think of myself as doing my job.”
It’s time for us to move beyond screen-based thinking. Because when we think in screens, we design based upon a model that is inherently unnatural, inhumane, and has diminishing returns. It requires a great deal of talent, money and time to make these systems somewhat usable, and after all that effort, the software can sadly, only truly improve with a major overhaul.
There is a better path: No UI. A design methodology that aims to produce a radically simple technological future without digital interfaces. Following three simple principles, we can design smarter, more useful systems that make our lives better.
Principle 1: Eliminate interfaces to embrace natural processes.
companies have recently created smartphone apps that allow drivers to unlock their car doors. Generally, the unlocking feature plays out like this:
A driver approaches her car.
Takes her smartphone out of her purse.
Turns her phone on.
Slides to unlock her phone.
Enters her passcode into her phone.
Swipes through a sea of icons, trying to find the app.
Taps the desired app icon.
Waits for the app to load.
Looks at the app, and tries figure out (or remember) how it works.
Makes a best guess about which menu item to hit to unlock doors and taps that item.
Taps a button to unlock the doors.
The car doors unlock.
She opens her car door.
Thirteen steps later, she can enter her car.
The app forces the driver to use her phone. She has to learn a new interface. And the experience is designed around the flow of the computer, not the flow of a person.
If we eliminate the UI, we’re left with only three, natural steps:
A driver approaches her car.
The car doors unlock.
She opens her car door.
Anything beyond these three steps should be frowned upon.
Seem crazy? Well, this was solved by Mercedes-Benz in . Please watch the first 22 seconds of this incredibly smart (but rather unsexy) demonstration:
(Source: )
Thanks “Chris.”
By reframing design constraints from the resolution of the iPhone to our natural course of actions, Mercedes created an incredibly intuitive, and wonderfully elegant car entry. The car senses that the key is nearby, and the door opens without any extra work.
That’s good design thinking. After all, especially when designing around common tasks, the best interface is no interface.
Another example.
A few companies, including , have built smartphone apps that allow customers to pay merchants using . Here’s the flow:
A shopper enters a store.
Orders a sandwich.
Takes his smartphone out of his pocket.
Turns his phone on.
Slides to unlock.
Enters his passcode into the phone.
Swipes through a sea of icons, trying to find the Google Wallet app.
Taps the desired app icon.
Waits for the app to load.
Looks at the app, and tries figure out (or remember) how it works.
Makes a best guess about which menu item to hit to to reveal his credit cards linked to Google Wallet. In this case, “payment types.”
Swipes to find the credit card his would like to use.
Taps that desired credit card.
Finds the NFC receiver near the cash register.
Taps his smartphone to the NFC receiver to pay.
Sits down and eats his sandwich.
If we eliminate the UI, we’re again left with only three, natural steps:
A shopper enters a store.
Orders a sandwich.
Sits down and eats his sandwich.
Asking for an item to a person behind a register is a natural interaction. And that’s all it takes to pay with Auto Tab in Pay with Square. Start at 2:08:
(Source: )
Auto Tab in
does require some UI to get started. But by using location awareness behind-the-scenes, the customer doesn’t have to deal with UI, and can simply pursue his natural course of actions.
As Jack Dorsey of Square explains above, “NFC is another thing you have to do. It’s another action you have to take. And it’s not the most human action to wave a device around another device and wait for a beep. It just doesn’t feel right.”
Principle 2: Leverage computers instead of catering to them.
No UI is about machines helping us, instead of us adapting for computers.
With UI, we are faced with counterintuitive interaction methods that are tailored to the needs of a computer. We are forced to navigate complex databases to obtain simple information. We are required to memorize countless passwords with rules like one capital letter, two numbers and a punctuation mark. And most importantly, we’re constantly pulled away from the stuff we actually want to be doing.
A Windows 2000 password requirement. (Source: )
By embracing No UI, the design focuses on your needs. There’s no interface for the sake of interface. Instead, computers are catered to you.
Your car door unlocks when you walk up to it. Your TV turns on to the channel you want to watch. Your alarm clock sets itself, and even
you up at the right REM moment.
Even your car lets you
when something is wrong:
(Source: )
When we let go of screen-based thinking, we design purely to the needs of a person. Afterall, good experience design isn’t about good screens, it’s about good experiences.
Principle 3: Create a system that adapts for people.
I know, you’re great.
You’re a , amazingly complex individual, filled with your own interests and desires.
So building a great UI for you is hard. It takes open-minded leaders, great research, deep insights...let’s put it this way: it’s challenging.
So why are companies spending
of dollars simply to make inherently unnatural interfaces feel somewhat natural for you? And even more puzzling, why do they continue to do so, when UI often has a diminishing rate of return?
Think back to when you first signed up for Gmail. Once you discovered innovative features like conversation view, you were hugely rewarded. But over time, the rate of returns have diminished. The interface has become stale.
Sadly, the obvious way for Google to give you another leap forward is to have its designers and engineers spend an incredible amount of time and effort to redesign. And when they do, you will be faced with the pain of learning how to interact wi some things will work better for you, and some things will be worse for you.
Alternatively, No UI systems focus on you. These systems aren’t bound by the constraints of screens, but instead are able to organically and rapidly grow to fit your needs.
For example, let’s talk about .
It’s a fashion startup.
They think of themselves as a service, not a software company or an app-maker. That’s an important mind set which is lost on many startups today. It means they serve people, not screens.
And I guess if we’re going to talk about Trunk Club, I’ve got to mention a few of their peers: , ,
After you sign up for Trunk Club, you have an introductory conversation with a stylist. Then, they send your first trunk of clothes. What you like, you keep. What you don’t like, you send back. Based on your returns and what you keep, Trunk Club learns more and more about you, giving you better and better results each time.
Diminishing rate of return over time? Nay, increasing returns.
Without a bulky UI, it’s easier to become more and more relevant. For fashion, the best interface is no interface.
Another company focused on adapting to your needs is Nest.
When I first saw Nest, I thought they had just slapped an interface on a thermometer and called it “innovation.”
As time passes, the need to use Nest’s UI diminishes. (Source: )
But there’s something special about the Nest thermostat: it doesn’t want to have a UI.
Nest studies you. It tracks when you wake up. What temperatures you prefer over the course of the day. Nest works hard to eliminate the need for its own UI by learning about you.
Haven’t I heard this before?
The foundation for No UI has been laid by countless other members of the design community.
In 1988, Mark Weiser of Xerox PARC coined “ubiquitous computing.” In 1995, this was part of his
“The impact of technology will increase ten-fold as it is imbedded in the fabric of everyday life. As technology becomes more imbedded and invisible, it calms our lives by removing annoyances while keeping us connected with what is truly important.”
In 1998, Donald Norman wrote
From the :
“...Norman shows why the computer is so difficult to use and why this complexity is fundamental to its nature. The only answer, says Norman, is to start over again, to develop information appliances that fit people's needs and lives.”
In 1999, Kevin Ashton gave a talk about “The Internet of Things.” His :
“If we had computers that knew everything there was to know about things—using data they gathered without any help from us—we would be able to track and count everything, and greatly reduce waste, loss and cost.”
Today, we finally have the technology to achieve a lot of these goals.
This past year, Amber Case
about Weiser-inspired location awareness.
There’s a lot we can achieve with some of our basic tools today.
Let’s keep talking.
Oh, there’s so much more to say:
Watch the Cooper Parlor. After this essay exploded on Twitter,
with special guest, design legend Donald Norman.
Listen to "The best interface is no interface" at SXSW. Thanks for reading this essay, tweeting about it, and generously pressuring SXSW to accept this talk. Thanks to you, I will be speaking about
Discuss on Branch. Join the
about the world of No UI.
Follow the No UI Tumblr. I'm collecting more case studies, more examples and articles about the technology that can help us eliminate the interface on Tumblr. Get inspired at
Comment below. Where do you see No UI opportunities?
Related Reading
Special thanks: to everyone at Cooper and all those who have helped, particularly Stefan Klocek, Chris Noessel, Doug LeMoine and Meghan Gordon.
Corrections: the original version of this article referred to "Pay with Square" as "Pay by Square", incorrectly stated the published date of "The Invisible Computer" and cited Adam Greenfield.
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I stopped by my
store to pick up a red onion today. The young clerk
running the cash register wore a t-shirt with the slogan "Eat
Local." Oddly, the shop's shelves and coolers were stuffed with
cheeses, sausages, olives, jams, cookies, and crackers from
California, France, Italy, Spain, Belgium, Germany, and many other
exotic locales. As I walked home, I mused over the fact that I
needed the onion to go with the organic Irish salmon and the
Spanish capers my wife and I were having for dinner. The salmon was
a gift from a visiting friend from Dublin. Now, I enjoy seeking out
and eating locally produced foods. My wife and I make it a habit to
shop at our town's weekly farmers market for fresh fruits and
vegetables.
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But for , eating local foods is no longer just a pleasure—it
is a moral obligation. Why? Because locally produced foods are
supposed to be better for the planet than foods shipped thousands
of miles across oceans and continents. According to these
activists, shipping foods over long distances results in the
unnecessary emission of the greenhouse gases that are warming the
planet. This concern has given rise to the concept of "food miles,"
that is, the distance food travels from farm to plate. Activists
particularly dislike air freighting foods because it uses
relatively more energy than other forms of transportation. Food
miles are supposed to be a simple way to gauge food's impact on
climate change.
In their recent policy primer for the Mercatus Center at George
University, however, economic geographer
and economic consultant Hiroko Shimizu
the notion that food miles are a good sustainability
indicator. As Desrochers and Shimizu point out, the food trade has
been historically driven by urbanization. As agriculture became
more efficient, people were liberated from farms and able to
develop other skills that helped raise general living standards.
People freed from having to scrabble for food, for instance, could
work in factories, write software, or become physicians.
Modernization is a process in which people get further and further
away from the farm.
Modern technologies like canning and refrigeration made it
possible to extend the food trade from staple grains and spices to
fruits, vegetables, and meats. As a result, world trade in fruits
and vegetables—fresh and processed—doubled in the 1980s and
between 1990 and 2001. Fruits and
vegetables accounted for 22 percent of the exports of developing
economies in 2001. If farmers, processors, shippers, and retailers
did not profit from providing distant consumers with these foods,
the foods wouldn't be on store shelves. And consumers, of course,
benefit from being able to buy fresh foods year around.
So just how much carbon dioxide is emitted by transporting food
from farm to fork? Desrochers and Shimizu cite a comprehensive
study done by the United Kingdom's Department of Environment, Food
and Rural Affairs (DEFRA) which reported that
were generated within the U.K. Consumer
shopping trips accounted for 48 percent and trucking for 31 percent
of British food miles. Air freight amounted to less than 1 percent
of food miles. In total, food transportation accounted for only 1.8
percent of Britain's carbon dioxide emissions.
In the United States, a 2007 analysis found that transporting
food from producers to retailers accounted for
of greenhouse emissions related to food.
According to a 2000 study, agriculture was responsible for
total U.S. greenhouse gas emissions. In that study, food transport
accounted for 14 percent of the greenhouse gas emissions associated
with agriculture, which means that food transport is responsible
for about 1 percent of total U.S. greenhouse gas emissions.
Food miles advocates fail to grasp the simple idea that food
should be grown where it is most economically advantageous to do
so. Relevant advantages consist of various combinations of soil,
climate, labor, capital, and other factors. It is possible to
, but Costa Rica really has the better
climate for that activity. Transporting food is just one relatively
small cost of providing modern consumers with their daily bread,
meat, cheese, and veggies. Desrochers and Shimizu argue that
concentrating agricultural production in the most favorable regions
is the best way to minimize human impacts on the environment.
Local food production does not always produce fewer greenhouse
gas emissions. For example, the 2005 DEFRA study found that British
tomato growers emit 2.4 metric tons of carbon dioxide for each ton
of tomatoes grown compared to 0.6 tons of carbon dioxide for each
ton of Spanish tomatoes. The difference is British tomatoes are
produced in heated greenhouses. Another study found that cold
storage of British apples produced more carbon dioxide than
New Zealand apples by sea to London. In addition, U.K. dairy
farmers use twice as much energy to produce a metric ton of milk
solids than do New Zealand farmers. Other researchers have
determined that
growers emit 6 metric tons of carbon dioxide
per 12,000 roses compared to the 35 tons of carbon dioxide emitted
by their Dutch competitors. Kenyan roses grow in sunny fields
whereas Dutch roses grow in heated greenhouses.
Nevertheless, organic food activists in Britain's Soil
Association argued for
the organic certification from Kenyan food exports because they are
brought into Britain on airplanes. Some high-end British retailers
have begun slapping a
on various food products to
indicate that they have been air freighted. Kenyan growers cannily
responded by launching their own "" label,
pointing out that their agricultural production methods emit far
less greenhouse gases than many crops grown in Britain do.
A die-hard response to the above studies would be: Don't eat
either British or Spanish to don't cold store
apples, dry the don't eve
and give your true love a bouquet of in-season root vegetables for
Valentine's Day. In order to reduce your food miles, the
makes these :
Eat food eat minimally processed, packaged,
use public transportation w
can and dry fruits and and plant a garden and
grow as much of your own food as possible. In other words, spend
more time and effort finding, growing, and preparing food at the
expense of other productive or leisure activities.
Desrochers and Shimizu demonstrate that the debate over food
miles is a distraction from the real issues that confront global
food production. For instance, rich country subsidies amounting to
per year are severely distorting global
agricultural production and trade. If the subsidies were removed,
far more agricultural goods would be produced in and imported from
developing countries, helping lift millions of people out of
poverty. They warn that the food miles campaign is "providing a new
set of rhetorical tools to bolster protectionist interests that are
fundamentally detrimental to most of humankind." Ultimately,
Desrochers and Shimizu's analysis shows that "the concept of food
miles is...a profoundly flawed sustainability indicator."
is reason's science
correspondent. His book
is now available from Prometheus Books.
&is a science correspondent at&Reason magazine and author of &(July 2015).&&
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&2015 Reason Foundation.|Most people enjoy hiking. Hiking is not only a healthy but also a relaxing activity. The reason why people go hiking is different from person to person. Here are some reasons:
First of all, hiking is very good exercise which will improve people’_百度作业帮
Most people enjoy hiking. Hiking is not only a healthy but also a relaxing activity. The reason why people go hiking is different from person to person. Here are some reasons:
First of all, hiking is very good exercise which will improve people’
Most people enjoy hiking. Hiking is not only a healthy but also a relaxing activity. The reason why people go hiking is different from person to person. Here are some reasons:
First of all, hiking is very good exercise which will improve people’s body. It’s good exercise that doesn’t hurt your body.
Secondly, hiking is simple and cheap. All you need to do is to wear a pair of hiking boots and your smile to start.
Finally, hiking is the best way to get away from your everyday life. You could hike along or go with your friends. After hiking, you will have a clear mind and then return to work with confidence.Why not plan your hiking route right away?General reasonsIt's_______and_______.Reason1 It's a kind of good exercise that can____________.Reason2 It's simple and cheap because buying______________and wearing your_______________are enough.Reason3 It's the best way to get away from everyday life and return with_____________and_____________.
1.healthy,relaxing2.improve people’s body3 hiking boots,smile4 a clear mind,confidence
t's___heathy____and____exciting___.Reason1 It's a kind of good exercise that can_____improve people’s body._______.Reason2 It's simple and cheap because buying____pair of hiking boots_______...}

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