agent summaryagent.exe是什么进程意思

[Summary&No.1]&Exchange&2007&Transport&Agent&coding
How to determine the mail flow direction
on HUB/Edge? Outbound or Inbound.
First of all, we need to make the agreement on the
definition of Outbound and Inbound e-mail.
A. Outbound mail must meet the following
conditions at the same time:
submitted by anonymous connection (Can be relay, but do not like
free relay, sorry)
sender's SMTP domain is in the domain list in Accepted Domains (can
be from authoritative or partner's domain).
least one of the recipients' SMTP domain is NOT in the
authoritative
domain list in Accepted Domains. (If all
recipients are hosted by this org, it is an internal
B. Inbound mail must meet the following
conditions at the same time:
exception of condition a and b of above.
least one of the recipients' SMTP domain is in the
authoritative
domain list in Accepted Domains. The scope is
the org hosted by the exchange server and does not include relay or
partner domains.
Now the logistic is clear, let's go ahead with the code
以上网友发言只代表其个人观点,不代表新浪网的观点或立场。在C#下用Microsoft Agent创建超酷语言精灵(附图) - 设计前沿
在C#下用Microsoft Agent创建超酷语言精灵(附图)
文章出处:网上收集 作者:未知 发布时间:
????? 关键词:在C#下用Microsoft Agent创建超酷语言精灵(附图)
【打印版本】&&【推荐给朋友】
在C#下用Microsoft Agent创建超酷语言精灵(附图)
C#作为Microsoft .Net战略下的新兴语言,有其不可比拟的强大功能。作为一种RAD语言,它有Visual Basic快速开发应用程序的优点,又不乏C++语言的面相对象的优良特性。
本文就通过介绍利用Microsoft Agent来创建一个超酷用户界面(就像Office2000那种办公助手的界面,并有语音朗读功能)来向大家展示一下用C#进行Windows应用程序快速开发的优点。
微软的Office2000中用到了一些被称为“办公助手”(Office Assistance)的精灵来给用户提供帮助,这样做的效果是显而易见的,大家可以得到很有效的帮助并且使用户界面显得非常友好。现在,我们只要使用Microsoft Agent(基于COM),我们就可以在自己的程序中使用这种精灵来给程序增光添彩。用这种精灵,我们可以实现语音的朗读、表演动画甚至还可以实现语音识别呢!
(1)微软公司视窗2000服务器版或视窗 XP 版
(2).Net FrameWrok SDK Beta 2版
(3)Microsoft Agent核心组建
(4)Microsoft Agent的精灵:吉尼(Genie)、么林(Merlin)、罗比(Robby)和皮蒂(Peedy)
(5)至少有一个英语的Text-to-Speech引擎(现在还找不到中文的)
(6)微软运行时发音API4.0a
(如果还要实现语音识别功能的话,还要有微软的语音识别引擎)
所有这些都可以在/msagent/downloads.htm下载。另外,必须要安装Office2000(Office97是不行的)。
三 实现方法
1.打开VS.Net,新建一个工程,不妨取名为CoolUI。图示如下:
2.创建用户界面。
选择菜单:工具-&自定义工具箱,并选择Microsoft Agent Control 2.0组件,图示
将Microsoft Agent Control控件添加到窗体上(在程序运行时是看不到窗体是的Microsoft Agent控件的,只有在设计界面时它才显示出来),并课设计窗体如下:
将主窗体的Text属性设置为“CoolUI”;将左边三个按钮的Text属性分别设置为“导入精灵”、“朗读文本”、“隐藏精灵”;将textBox的Text属性设置为“Type anything here for the character to read for you!(Only English)”,Multiline属性设置为True。
3.简单的用户界面已经完成,现在我们来进行代码部分的工作:
首先,添加using AgentO到代码的开始处。其次,在我们的类里添加私有数据成员:private IAgentCtlCharacterEx C(这就是我们要用到的精灵的对象)。修改构造函数如下:
public Form1()
// Required for Windows Form Designer support
InitializeComponent();
button2.Enabled=//先使下面的两个按钮无效
button3.Enabled=
// TODO: Add any constructor code after InitializeComponent call
接着,添加左边三个按钮的鼠标单击的消息相应函数:
private void button1_Click(object sender, System.EventArgs e)
private void button2_Click(object sender, System.EventArgs e)
private void button3_Click(object sender, System.EventArgs e)
代码如下:
private void button1_Click(object sender, System.EventArgs e)
axAgent1.Characters.Load(&Genie&, (object)&GENIE.ACS&);//导入吉尼这个精灵
Character = axAgent1.Characters[&Genie&];
Character.LanguageID = 0x409;//把语言设置为英语,这里不能是中文
Character.Show(null);//显示精灵
button1.Enabled=//重新设置按钮的有效性
button2.Enabled=
button3.Enabled=
private void button2_Click(object sender, System.EventArgs e)
if(textBox1.Text.Length == 0) //如果没有字符的话,就不读
Character.Speak(textBox1.Text, null);//让精灵朗读文本
private void button3_Click(object sender, System.EventArgs e)
Character.Play(&Wave&);
Character.Play(&Hide&);//隐藏精灵
所有完整的代码如下:
using System.D
using System.C
using System.Windows.F
using System.D
using AgentO
namespace CoolUI
/// &summary&
/// Summary description for Form1.
/// &/summary&
public class Form1 : System.Windows.Forms.Form
private AxAgentObjects.AxAgent axAgent1;
private IAgentCtlCharacterEx C
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
/// &summary&
/// Required designer variable.
/// &/summary&
ponentModel.Container components =
public Form1()
// Required for Windows Form Designer support
InitializeComponent();
button2.Enabled=//先使下面的两个按钮无效
button3.Enabled=
// TODO: Add any constructor code after InitializeComponent call
/// &summary&
/// Clean up any resources being used.
/// &/summary&
protected override void Dispose( bool disposing )
if( disposing )
if (components != null)
components.Dispose();
base.Dispose( disposing );
#region Windows Form Designer generated code
/// &summary&
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// &/summary&
private void InitializeComponent()
System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
this.textBox1 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.axAgent1 = new AxAgentObjects.AxAgent();
((ponentModel.ISupportInitialize)(this.axAgent1)).BeginInit();
this.SuspendLayout();
// textBox1
this.textBox1.Location = new System.Drawing.Point(112, 24);
this.textBox1.Multiline =
this.textBox1.Name = &textBox1&;
this.textBox1.Size = new System.Drawing.Size(224, 152);
this.textBox1.TabIndex = 2;
this.textBox1.Text = &Type anything here for the character to read for you!(Only English)&;
// button1
this.button1.Location = new System.Drawing.Point(16, 24);
this.button1.Name = &button1&;
this.button1.TabIndex = 1;
this.button1.Text = &导入精灵&;
this.button1.Click += new System.EventHandler(this.button1_Click);
// button2
this.button2.Location = new System.Drawing.Point(16, 80);
this.button2.Name = &button2&;
this.button2.TabIndex = 1;
this.button2.Text = &朗读文本&;
this.button2.Click += new System.EventHandler(this.button2_Click);
// button3
this.button3.Location = new System.Drawing.Point(16, 136);
this.button3.Name = &button3&;
this.button3.TabIndex = 1;
this.button3.Text = &隐藏精灵&;
this.button3.Click += new System.EventHandler(this.button3_Click);
// axAgent1
this.axAgent1.Enabled =
this.axAgent1.Location = new System.Drawing.Point(320, 176);
this.axAgent1.Name = &axAgent1&;
this.axAgent1.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject(&axAgent1.OcxState&)));
this.axAgent1.Size = new System.Drawing.Size(32, 32);
this.axAgent1.TabIndex = 0;
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(360, 213);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.button3,
this.button2,
this.textBox1,
this.button1,
this.axAgent1});
this.Name = &Form1&;
this.Text = &CoolUI&;
((ponentModel.ISupportInitialize)(this.axAgent1)).EndInit();
this.ResumeLayout(false);
#endregion
/// &summary&
/// The main entry point for the application.
/// &/summary&
[STAThread]
static void Main()
Application.Run(new Form1());
private void button1_Click(object sender, System.EventArgs e)
axAgent1.Characters.Load(&Genie&, (object)&GENIE.ACS&);//导入吉尼这个精灵
Character = axAgent1.Characters[&Genie&];
Character.LanguageID = 0x409;//把语言设置为英语,这里不能是中文
Character.Show(null);//显示精灵
button1.Enabled=//重新设置按钮的有效性
button2.Enabled=
button3.Enabled=
private void button2_Click(object sender, System.EventArgs e)
if(textBox1.Text.Length == 0) //如果没有字符的话,就不读
Character.Speak(textBox1.Text, null);//让精灵朗读文本
private void button3_Click(object sender, System.EventArgs e)
Character.Play(&Wave&);
Character.Play(&Hide&);//隐藏精灵
4.好了,现在完成了所有的工作了,安Ctrl+F5试试效果吧!
??????????????MMDAgent は、音声対話システムを構築するためのツールキットです。ユーザーは、ユーザー自身のダイアログのシナリオ、3D のエージェント、および声をデザインできます。このソフトウェアは修正 BSD ライセンスでリリースされます。
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