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This article is about the Pocket Edition.
For the game in general, see .
For the Pocket Edition version history, see .
Minecraft: Pocket Edition is the mobile version of
developed by . It was initially launched exclusively for the
on Google Play for US$6.99 on August 16, 2011. It was later released for other
devices on the 7th of October 2011. Minecraft Pocket Edition for
devices was released on Thursday, the 17th of November 2011 on the iOS App Store. On September 13, 2012, the Pocket Edition was made available for purchase on the Amazon Appstore. On April 2, 2014, the Pocket Edition was released for the Amazon Fire TV, with support for the Fire TV's controller. A demo/lite version of the game, which was essentially version 0.2.1 without world save functionality, was available until October 21, 2013. On December 10, 2014, the
version was released on the Windows Store.
An in-game screenshot
The objective of the game remains the same as its more developed PC and
counterparts, where players can build virtual realities in a sandbox-like environment. However, Pocket Edition lacks certain
elements present in other versions of the game such as
and , and lacks bosses and dimensions. The
mode is cross-platform compatible between all touch-screen devices capable of running Pocket Edition.
and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of Pocket Edition have the same gameplay). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the
system uses the
system and items are disposed by long-tapping their icon on the hotbar. For better visibility on mobile screens, blocks being aimed at are highlighted rather than outlined. The game was released with graphics akin to that of Minecraft , but as of the 0.8.0 update, graphics have become equivalent, and arguably better, than the PC version with light tinting and shading affected by the 's position. Differences from the PC edition include:
has some sort of difference from their PC counterparts. See the Mobs section below.
Multiplayer allows for 3 ways of player connection:
Through a LAN, allowing for 10 players to be on a single server
(as of version 0.7.1) Pocket Realms was closed in 0.7.6
Through a user-created external servers (as of version 0.7.4)
Main article:
Pocket Edition differs from the PC version in a variety of ways, such as more vibrant graphics, revised terrain and exclusive items. The development team stated that once Pocket Edition is up to date with PC, it will start making its own diverse progress.
Unobtainable
Old sounds (Android)
Can be used to craft stone bricks
Can be used to craft stone bricks
Can be used to craft stone bricks
Can be used to craft stone bricks
Can be used to craft stone bricks
Can be used to craft stone bricks
Seeds can be gathered fr Incorrect mining sounds (Android); Unavailable in Survival inventory
E Created by using a shovel on a grass block
Old sounds (Android); Dv 1 is not coarse
Unobtainable in
Unobtainable in survival inventory
Old sounds (Android)
Old sounds (Android)
Old sounds (Android)
A Old sounds (Android)
Does not support gravity blocks (iOS)
Old sounds (Android)
Unobtainable in inventory without editing
Does not affect
Block breaking/mining animation no Does not
No flowing sound
O N Can't swim in lava properly
Can spawn mobs inside the spawner
Not functional
Creative mode exclusive
Old sounds (Android); Unaffected by torches and other similar nonsolid blocks
Old sounds (Android); Unaffected by torches and other similar nonsolid blocks
Old sounds (Android)
Old sounds (Android)
Old sounds (Android); Spawns at any level in mesa biomes
Old sounds (Android)
Unobtainable in S Old sounds (Android)
Old sounds (Android)
A Jungle is opaque regardless of graphics settings
Old walking sounds (Android)
Unobtainable in S Old sounds (Android)
Old sounds (Android)
3 out of 6 types (all yellow, no ); Old sounds (Android)
even if missing or obstructed
All colors
Now generates in different sizes
Can be grown from grass with bone meal
Cannot craft mossy stone bricks
Can't be grown without bone meal (bug)
Cannot support gravity affected blocks
Cannot support gravity affected blocks
Cannot support gravity affected blocks
Cannot support gravity affected blocks
Cannot support gravity affected blocks
Cannot support gravity affected blocks
Cannot support gravity affected blocks
Cannot support gravity affected blocks, Top half can be replaced by other blocks
Cannot support gravity affected blocks, Top half can be replaced by other blocks
Cannot support gravity affected blocks, Top half can be replaced by other blocks
Cannot support gravity affected blocks, Top half can be replaced by other blocks
Can be smelted to make
4 types available to place (red, brown, stalk, pores), Unobtainable in survival inventory
No circuitry properties
Old sounds (Android); Required for the nether reactor
Old sounds (Android); Does not create golems
Old sounds (Android)
Old sounds (Android)
A Old sounds (Android); Old stone type slabs are tagged as Wooden Slab and drop oak slabs
Old sounds (Android)
Old sounds (Android)
Old sounds (Android)
Old sounds (Android); Uses the Seamless texture
Old sounds (Android)
Old sounds (Android)
O O More destructive to rock-type blocks
Old sounds (Android)
Old sounds (Android)
F D Old sounds (Android)
E Unobtainable in inventory without editing
Old sounds (Android); Old rendering
A Old sounds (Android)
Old walking sounds (Android)
Must face the same direction as an adjacent chest to make a Large Chest, otherwise it creates two adjacent chests
Breaking particles N Texture remains default on Christmas D Old texture in inventory
Unobtainable i Old sounds (Android)
Old sounds (Android)
Old sounds (Android)
Exclusive block
Unobtainable in inventory without editing
Old sounds (Android);
Old sounds (Android); Smelting progress speed persists when out of fuel
Block form unobtainable in inven Old sounds (Android); No crack animation
Old walking sounds (Android); O N O Block form unobtainable in inventory without editing
C Unobtainable in inventory without editing
Old sounds (Android); No climbing sound
Old sounds (Android)
Unobtainable i Old sounds (Android)
Does n D Old sounds
Unobtainable i N Old sounds (Android); Does not reform
Unobtainable in inventory. Uses normal ice texture
Do Old sounds
Hitting its side with a sign causes it to collapse
Old sounds (Android)
C Block form unobtainable in inventory without editing
Old sounds (Android); All six types except nether brick
Old sounds (Android)
Old sounds (Android)
Old walking sounds (Android); Can only be placed on bottom half of blocks
A Old sounds (Android)
Old walking sounds (Android); Old sounds (iOS); Old rendering
Old sounds (Android); Old rendering
Old sounds (Android)
Unobtainable in inventory without editing
N D Old sounds (Android)
Old sounds (Android)
Unobtainable in inventory without editing
Unobtainable in inventory without editing
Unobtainable in inventory without editing
E Unobtainable in inventory without editing.
Old sounds (Android)
A Old sounds (Android)
Old walking sounds (Android); All six types
Old sounds (Android)
Old sounds (Android)
Old sounds (Android)
Old sounds (Android)
Old sounds (Android)
A Pillar do Old sounds (Android)
Cre Old sounds (Android)
Cre N Old texture
E Not functional in creative
Unarmed attack strength is not added to total
Old sounds (Android)
Can be used to breed pigs
Has version exclusive cubic bobber
Speed persists when under water
Not placeable
Not functional in inventory or crafting menu
Not functional in inventory or crafting menu
Not as solid to itself (attempting to stack them on top of each other results in them overlapping)
Use Color dependant on Wood P Does not take Crafting recipe includes one
Cannot be used for trading
Leather armor cannot be dyed and has o Chain armor unobtainable without editing
Not used in book's crafting recipe
Sur Not functional
All paintings except Wither and Aztec; Unobtainable exclusive paintings are "Earth", "Wind", "Fire", and "Water"
A Can place anything if data value is changed
N Unobtainable in inventory without editing.
Named in inventory item.magma_cream.name
Uses old crafting recipe
Spawns chickens with incorrect health (bug)
Bone meal can be used on any block, wasting the bone meal (bug)
Can be used to breed chickens
Can be used to breed chickens
Exclusive item
Exclusive item
Exclusive item
Unlike the PC version, it will give the player Poison instead d Only obtainable from killing
Does not give hunger
Can be bred with pumpkin, melon and beetroot seeds, but does follow if
is holding such seeds.
O Old triggered Old AI
Old sounds
N Can only notice the player within a 16 Gets provoked when looked at on its wa Has an exclus For clients, it appears to move swiftly to destination when teleporting, rather than disappearing and reappearing
N Does not drop ghast tears and drops only gunpowder and arrows.
Does not multiply when killed.
Old sounds
Can be bred using beetroots or potatoes, as well as carrots
Has color overlay around its f Does not drop
Slightly different texture and AI; Will alert others if attacked
D Old sounds, O Does not wear armor or use tools
Does Does not produce particles when it jumps
N Missing an idle sound (iOS)
May spawn with cave spiders
Spawns version
Produces a black cloud of "ink" when attacked
Cannot open doors, Flees from all hostile mobs, as well as spiders and endermen
Puppies Does not automatically attac Does not get provoked when
is at Attacks creepers when tamed
Drops 0-2 rott Can only notice the player within a 16 C N Does Does not use tools or armor
N S Does not make anger Doe drops 1 ,
and rarely /; Old AI
Main article:
A video of an early prototype was released on Twitter, showing the game on the Xperia PLAY. The alpha version was recently released, and became no longer exclusive to the Xperia PLAY on the 7th of October 2011. The non-exclusive version was going to be released on September 29th for Android but there were several severe bugs tha the release was delayed until the 7th of October.
A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang and was subsequently released on the 17th of November 2011.
Logo used until 0.7.1's slight change logo
After the initial releases for iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: , , more , ,
and more game modes to bring it closer to the PC version. As the Minecraft Pocket Edition development team works closely, often blocks released on the computer version are released around the same time for the Pocket Edition.
On November 21, 2013, development builds for 0.8.0 were available to android users who were added to a Google Plus community group. The purpose of these builds were to give developers an idea of bugs present and to test the app before the update was released to the public. The development builds were again available during the testing phase of 0.9.0 from June 9, 2014, in the testing phase of 0.10.0 from October 17, 2014 and in the testing phase of 0.11.0 from April 9, 2015.
As of December 2013, Pocket Edition had sold 16.5 million copies, while in the same time, PC had sold 13 million. These calculations came out after the 0.8.0 update.
On January 9, 2015,
announced that Pocket Edition had sold over 30 million copies (at the time, PC had sold over 18 million).
This is considered a huge success, having Pocket Edition be more popular than any edition, though considered to be the least developed.
It is also usually in the top 10 and sometimes #1 in the App Store's and Google Play's Paid Apps Section in the Top Charts.
Main article:
The iOS and other versions feature a D-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. When moving forward, two strafing buttons will appear. Note that when moving towards an adjacent block that is one level higher than , the player will automatically jump up the block. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the PC version's way, but rather than clicking the mouse, the player taps and holds. The search button used to be able to change the camera to and from , but now this has to be done via the pause screen, and the menu and back buttons will open the pause screen. To open the inventory screen, tap the triple dotted button on the right of the hot bar. You can touch and hold an item in the
to throw it, and if the hot bar contains a stack of items, it will throw the entire stack. You cannot divide it unless interfacing with a container (chest, furnace).
*Controlled with slide out PlayStation keyboard:
– Scroll right in
– Jump (press twice to toggle
mode in Creative*)
– Scroll left in hotbar
D-Pad: Move
Left Touchpad: Sneak
Right Touchpad: Look/Turn
NOTE: As of update 0.9.5, touchpad implementation is broken, with D-Pad movement stretched across both touchpads. However, Tommaso Checchi replyed to a user on reddit that the controls will hopefully be fixed in 0.12.0.
Select: Open
menu ( only)
L1: Break Blocks
R1: Place Blocks
Menu: Pause
* To fly: Quickly press jump twice in a row. To ascend, hold the jump button and press up on the directional pad. To descend, hold jump and press down. ( only)
All devices have an option to enable Split Touch Controls, which may be more suitable for bigger screens. There is a cross hair and the right half of the screen lets the player rotate the camera.
Other than the screen size difference allowing 6 slots in the hotbar (which as of 0.7.0 if the D-pad on other devices is small, you get an extra slot), the tablet version of the game is the same as other versions, hence the ability to play multiplayer cross-platform with other devices.
Main articles:
Windows Phone
Android 3.0 "Honeycomb" (MCPE 0.7.2 & under require Android 2.3.0 and up)
iOS 5.1.1 (MCPE 0.7.2 & under require iOS 4.3.3 and up)
Windows Phone 8.1 or later
Any with support of floating-point calculations ("ARM-v7a code")
600 MHz ARMv7 Cortex CPU
800 MHz Apple A4 CPU
1.2 GHz or faster
Any with support of
12.5 MB (100 MB to 1GB is encouraged for world saving)
9.5 MB (100 MB to 1GB is encouraged for world saving)
14.0 MB (100 MB to 1GB is encouraged for world saving)
Data Connection
Optional ( access)
Optional ( access)
Optional ( access)
Supported Devices
Sony Ericsson Xperia Play
Sony Ericsson Xperia X10i
Sony Ericsson Xperia Ray
Sony Ericsson Xperia Mini Pro
iPod Touch (3rd, 4th, and 5th Generation)
iPhone (3GS, 4, 4S, 5, 5C, 5S, 6, 6 Plus)
iPad (1st, 2nd, 3rd, and 4th Generation, Air, Air 2)
iPad Mini (1st, 2nd, and 3rd Generation)
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and
of the CPU. However, the CPU "" is not supported due to its lack of the floating-point unit.
Make sure your battery is charged, and/or plugged in (3D gaming drains the battery quickly).
Get used to the controls before playing on servers (it is easy to mine the block under a torch by mistake).
Tap and hold an item in the hotbar to drop it.
Peer-to-peer networking requires UDP port 19132
If you're having trouble with block placement/mining accuracy - turn on split touch controls. This brings up the crosshair from the PC and Console versions to allow more precise placement.
If you want to move your old PE world to a computer, .
In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off.
The terrain.png file found in filesystem of the App is nearly identical to that in the PC version, containing textures for items unimplemented in the Pocket Edition (e.g., ). However in 0.8.0, this file was replaced with terrain-atlas.tga, a neater version of the previous file
The barrier wall in old worlds is also cut by the height limit allowing players to go over it.
The average placing/destroying block range is 4-6 on the PC version whilst for the iOS/Android is 6-9.
Due to the auto-jump feature, if one opens the inventory or pause menu at the same time as jumping or swimming, one can go on auto-pilot and the player would jump, walk and/or swim without any commands. Auto-pilot ends once the pause menu or inventory is closed.
and the Sony Ericsson Xperia PLAY
Cover for mobile devices
Cover for tablets
Cover for iOS
before 0.7.0 Alpha
Main menu from 0.7.0-0.7.2 Alpha
Main menu from 0.7.3- 0.7.5 Alpha (Animated background)
Main menu from 0.7.6-0.10.5 Alpha (Omitted Play On Realms Button)
Main menu from 0.11.0 Alpha onward (Added language settings)
Block selection menu in creative mode, lite version.
A multiplayer server
Another multiplayer server.
The world selection screen before 0.7.0 Alpha
World selection screen since 0.7.0 Alpha
Create World Screen before 0.7.0 Alpha
Create World Screen before 0.9.0 Alpha
Advanced Create World Screen as of 0.9.0 Alpha
screen in the iOS version before 0.7.0 Alpha
Options screen before 0.7.6 Alpha
The realms screen when not logged in (0.7.0-0.7.5).
The realms screen when logged in (0.7.0-0.7.5).
Mobile zombies and health bar
An official SVG of the Minecraft - Pocket Edition logo
An image from Minecraft's website
The Minecraft PE logo seen in the iOS 7 video
Minecraft Google Play image as seen in the 2014 Google Play Logo Commercial.
Pocket Edition
Pocket Edition
Legacy development resources
Multiplayer
Game customization
Pocket Edition
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